Add register info to emu ui, table view for mem space
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@@ -44,7 +44,9 @@ class Emulator : public SharedRom {
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Text text="Y: 0x%04X" data="cpu.Y",
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Text text="PB: 0x%02X" data="cpu.PB",
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Text text="PC: 0x%04X" data="cpu.PC",
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Text text="E: %d" data="cpu.E"
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Text text="PS: 0x%02X" data="cpu.status",
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Text text="SP: 0x%02X" data="cpu.SP",
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Text text="Cycle: %d" data="snes.cycle_count",
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}
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}
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}
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@@ -68,14 +70,22 @@ class Emulator : public SharedRom {
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}
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)";
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const std::map<std::string, void*> data_bindings = {
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{"cpu.A", &snes_.cpu().A}, {"cpu.D", &snes_.cpu().D},
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{"cpu.X", &snes_.cpu().X}, {"cpu.DB", &snes_.cpu().DB},
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{"cpu.Y", &snes_.cpu().Y}, {"cpu.PB", &snes_.cpu().PB},
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{"cpu.PC", &snes_.cpu().PC}, {"cpu.E", &snes_.cpu().E},
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{"spc.A", &snes_.apu().spc700().A}, {"spc.X", &snes_.apu().spc700().X},
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{"spc.Y", &snes_.apu().spc700().Y}, {"spc.PC", &snes_.apu().spc700().PC},
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{"spc.SP", &snes_.apu().spc700().SP},
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{"spc.PSW", &snes_.apu().spc700().PSW}};
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{"cpu.A", &snes_.cpu().A},
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{"cpu.D", &snes_.cpu().D},
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{"cpu.X", &snes_.cpu().X},
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{"cpu.DB", &snes_.cpu().DB},
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{"cpu.Y", &snes_.cpu().Y},
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{"cpu.PB", &snes_.cpu().PB},
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{"cpu.PC", &snes_.cpu().PC},
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{"cpu.status", &snes_.cpu().status},
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{"snes.cycle_count", &snes_.mutable_cycles()},
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{"cpu.SP", &snes_.Memory().mutable_sp()},
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{"spc.A", &snes_.apu().spc700().A},
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{"spc.X", &snes_.apu().spc700().X},
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{"spc.Y", &snes_.apu().spc700().Y},
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{"spc.PC", &snes_.apu().spc700().PC},
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{"spc.SP", &snes_.apu().spc700().SP},
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{"spc.PSW", &snes_.apu().spc700().PSW}};
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emulator_node_ = gui::zeml::Parse(emulator_layout, data_bindings);
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Bind(emulator_node_.GetNode("CpuInstructionLog"),
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[&]() { RenderCpuInstructionLog(snes_.cpu().instruction_log_); });
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@@ -114,6 +124,7 @@ class Emulator : public SharedRom {
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bool power_ = false;
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bool loading_ = false;
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bool running_ = false;
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bool turbo_mode_ = false;
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float wanted_frames_;
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int wanted_samples_;
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