Add gfx::Tilesheet implementations to source file
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@@ -0,0 +1,114 @@
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#include "app/gfx/tilesheet.h"
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#include <memory>
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#include <vector>
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_color.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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namespace yaze {
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namespace app {
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namespace gfx {
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absl::StatusOr<Tilesheet> CreateTilesheetFromGraphicsBuffer(
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const uint8_t* graphics_buffer, int width, int height, TileType tile_type,
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int sheet_id) {
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Tilesheet tilesheet;
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// Calculate the offset in the graphics buffer based on the sheet ID
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int sheet_offset = sheet_id * width * height;
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// Initialize the tilesheet with the specified width, height, and tile type
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tilesheet.Init(width, height, tile_type);
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// Iterate over the tiles in the sheet and copy them into the tilesheet
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for (int row = 0; row < height; ++row) {
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for (int col = 0; col < width; ++col) {
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// Calculate the index of the current tile in the graphics buffer
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int tile_index = sheet_offset + (row * width + col) * 64;
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// Copy the tile data into the tilesheet
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for (int y = 0; y < 8; ++y) {
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for (int x = 0; x < 8; ++x) {
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int srcIndex = tile_index + (y * 8 + x);
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int destX = col * 8 + x;
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int destY = row * 8 + y;
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int destIndex = (destY * width * 8) + destX;
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tilesheet.mutable_bitmap()->mutable_data()[destIndex] =
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graphics_buffer[srcIndex];
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}
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}
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}
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}
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return tilesheet;
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}
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void Tilesheet::Init(int width, int height, TileType tile_type) {
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bitmap_ = std::make_shared<Bitmap>(width, height, 8, 0x20000);
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internal_data_.resize(0x20000);
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tile_type_ = tile_type;
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if (tile_type_ == TileType::Tile8) {
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tile_width_ = 8;
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tile_height_ = 8;
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} else {
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tile_width_ = 16;
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tile_height_ = 16;
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}
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}
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void Tilesheet::ComposeTile16(const std::vector<uint8_t>& graphics_buffer,
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const TileInfo& top_left,
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const TileInfo& top_right,
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const TileInfo& bottom_left,
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const TileInfo& bottom_right) {
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// Calculate the base position for this Tile16 in the full-size bitmap
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int tiles_per_row = bitmap_->width() / tile_width_;
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int tile16_row = num_tiles_ / tiles_per_row;
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int tile16_column = num_tiles_ % tiles_per_row;
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int baseX = tile16_column * tile_width_;
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int baseY = tile16_row * tile_height_;
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// Compose and place each part of the Tile16
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ComposeAndPlaceTilePart(graphics_buffer, top_left, baseX, baseY);
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ComposeAndPlaceTilePart(graphics_buffer, top_right, baseX + 8, baseY);
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ComposeAndPlaceTilePart(graphics_buffer, bottom_left, baseX, baseY + 8);
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ComposeAndPlaceTilePart(graphics_buffer, bottom_right, baseX + 8, baseY + 8);
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tile_info_.push_back({top_left, top_right, bottom_left, bottom_right});
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num_tiles_++;
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}
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void Tilesheet::ComposeAndPlaceTilePart(
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const std::vector<uint8_t>& graphics_buffer, const TileInfo& tile_info,
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int baseX, int baseY) {
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std::vector<uint8_t> tile_data =
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FetchTileDataFromGraphicsBuffer(graphics_buffer, tile_info.id_);
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if (tile_info.vertical_mirror_) {
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MirrorTileDataVertically(tile_data);
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}
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if (tile_info.horizontal_mirror_) {
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MirrorTileDataHorizontally(tile_data);
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}
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// Place the tile data into the full-size bitmap at the calculated position
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for (int y = 0; y < 8; ++y) {
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for (int x = 0; x < 8; ++x) {
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int srcIndex = y * 8 + x;
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int destX = baseX + x;
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int destY = baseY + y;
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int destIndex = (destY * bitmap_->width()) + destX;
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internal_data_[destIndex] = tile_data[srcIndex];
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}
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}
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bitmap_->set_data(internal_data_);
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}
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} // namespace gfx
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} // namespace app
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} // namespace yaze
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@@ -1,10 +1,13 @@
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#ifndef YAZE_APP_GFX_TILESHEET_H
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#define YAZE_APP_GFX_TILESHEET_H
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#include <memory>
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#include <vector>
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_color.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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namespace yaze {
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namespace app {
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@@ -22,68 +25,14 @@ class Tilesheet {
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tile_height_(tileHeight),
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tile_type_(tile_type) {}
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void Init(int width, int height, TileType tile_type) {
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bitmap_ = std::make_shared<Bitmap>(width, height, 8, 0x20000);
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internal_data_.resize(0x20000);
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tile_type_ = tile_type;
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if (tile_type_ == TileType::Tile8) {
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tile_width_ = 8;
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tile_height_ = 8;
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} else {
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tile_width_ = 16;
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tile_height_ = 16;
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}
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}
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void Init(int width, int height, TileType tile_type);
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void ComposeTile16(const std::vector<uint8_t>& graphics_buffer,
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const TileInfo& top_left, const TileInfo& top_right,
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const TileInfo& bottom_left,
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const TileInfo& bottom_right) {
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// Calculate the base position for this Tile16 in the full-size bitmap
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int tiles_per_row = bitmap_->width() / tile_width_;
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int tile16_row = num_tiles_ / tiles_per_row;
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int tile16_column = num_tiles_ % tiles_per_row;
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int baseX = tile16_column * tile_width_;
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int baseY = tile16_row * tile_height_;
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// Compose and place each part of the Tile16
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ComposeAndPlaceTilePart(graphics_buffer, top_left, baseX, baseY);
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ComposeAndPlaceTilePart(graphics_buffer, top_right, baseX + 8, baseY);
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ComposeAndPlaceTilePart(graphics_buffer, bottom_left, baseX, baseY + 8);
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ComposeAndPlaceTilePart(graphics_buffer, bottom_right, baseX + 8,
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baseY + 8);
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tile_info_.push_back({top_left, top_right, bottom_left, bottom_right});
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num_tiles_++;
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}
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const TileInfo& bottom_left, const TileInfo& bottom_right);
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void ComposeAndPlaceTilePart(const std::vector<uint8_t>& graphics_buffer,
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const TileInfo& tile_info, int baseX,
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int baseY) {
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std::vector<uint8_t> tile_data =
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FetchTileDataFromGraphicsBuffer(graphics_buffer, tile_info.id_);
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if (tile_info.vertical_mirror_) {
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MirrorTileDataVertically(tile_data);
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}
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if (tile_info.horizontal_mirror_) {
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MirrorTileDataHorizontally(tile_data);
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}
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// Place the tile data into the full-size bitmap at the calculated position
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for (int y = 0; y < 8; ++y) {
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for (int x = 0; x < 8; ++x) {
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int srcIndex = y * 8 + x;
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int destX = baseX + x;
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int destY = baseY + y;
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int destIndex = (destY * bitmap_->width()) + destX;
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internal_data_[destIndex] = tile_data[srcIndex];
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}
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}
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bitmap_->set_data(internal_data_);
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}
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const TileInfo& tile_info, int baseX, int baseY);
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// Extracts a tile from the tilesheet
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Bitmap GetTile(int tileX, int tileY, int bmp_width, int bmp_height) {
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@@ -230,6 +179,10 @@ class Tilesheet {
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TileType tile_type_;
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};
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absl::StatusOr<Tilesheet> CreateTilesheetFromGraphicsBuffer(
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const uint8_t* graphics_buffer, int width, int height, TileType tile_type,
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int sheet_id);
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} // namespace gfx
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} // namespace app
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} // namespace yaze
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