Cleanup OverworldEditor
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@@ -1,23 +1,14 @@
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#ifndef YAZE_APP_EDITOR_OVERWORLDEDITOR_H
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#ifndef YAZE_APP_EDITOR_OVERWORLDEDITOR_H
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#define YAZE_APP_EDITOR_OVERWORLDEDITOR_H
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#define YAZE_APP_EDITOR_OVERWORLDEDITOR_H
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#include <cmath>
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#include <unordered_map>
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#include "absl/container/flat_hash_map.h"
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#include "absl/status/status.h"
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "absl/strings/str_format.h"
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#include "app/editor/editor.h"
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#include "app/editor/editor.h"
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#include "app/editor/graphics/gfx_group_editor.h"
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#include "app/editor/graphics/gfx_group_editor.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/editor/graphics/tile16_editor.h"
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#include "app/editor/graphics/tile16_editor.h"
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#include "app/editor/overworld/entity.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/zeml.h"
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#include "app/gui/zeml.h"
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#include "app/rom.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld/overworld.h"
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#include "app/zelda3/overworld/overworld.h"
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@@ -130,9 +121,6 @@ class OverworldEditor : public Editor,
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auto overworld() { return &overworld_; }
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auto overworld() { return &overworld_; }
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/**
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* @brief
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*/
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int jump_to_tab() { return jump_to_tab_; }
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int jump_to_tab() { return jump_to_tab_; }
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int jump_to_tab_ = -1;
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int jump_to_tab_ = -1;
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