add uint16_t constructor for SnesColor
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@@ -49,7 +49,10 @@ class SnesColor {
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color.blue = val.z / 255;
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color.blue = val.z / 255;
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snes_ = ConvertRGBtoSNES(color);
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snes_ = ConvertRGBtoSNES(color);
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}
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}
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explicit SnesColor(const uint16_t val) : snes_(val) {
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snes_color color = ConvertSNEStoRGB(val);
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rgb_ = ImVec4(color.red, color.green, color.blue, 0.f);
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}
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explicit SnesColor(const snes_color val)
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explicit SnesColor(const snes_color val)
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: rgb_(val.red, val.green, val.blue, 255.f),
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: rgb_(val.red, val.green, val.blue, 255.f),
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snes_(ConvertRGBtoSNES(val)),
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snes_(ConvertRGBtoSNES(val)),
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