housekeeping
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@@ -1,8 +1,10 @@
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#include "bitmap.h"
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#include <SDL2/SDL.h>
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#include <rommapping.h>
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#include "rom.h"
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#include "app/core/constants.h"
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#include "app/rom.h"
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namespace yaze {
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namespace app {
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@@ -28,7 +30,7 @@ int GetPCGfxAddress(char *romData, char id) {
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char gfxGamePointer3 = romData[gfxPointer3 + id];
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return lorom_snes_to_pc(
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AddressFromBytes(gfxGamePointer1, gfxGamePointer2, gfxGamePointer3),
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yaze::app::rom::AddressFromBytes(gfxGamePointer1, gfxGamePointer2, gfxGamePointer3),
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info1);
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}
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