housekeeping

This commit is contained in:
Justin Scofield
2022-06-20 14:49:02 -04:00
parent 9c7c9bc1e4
commit f7d793ecc2
19 changed files with 84 additions and 56 deletions

View File

@@ -1,7 +1,7 @@
#include "overworld.h"
#include "gfx/tile.h"
#include "rom.h"
#include "app/gfx/tile.h"
#include "app/rom.h"
namespace yaze {
namespace app {
@@ -41,7 +41,7 @@ static TileInfo GetTilesInfo(ushort tile) {
return TileInfo(tid, p, v, h, o);
}
void Overworld::Load(ROM& rom) {
void Overworld::Load(app::rom::ROM& rom) {
rom_ = rom;
for (int i = 0; i < 0x2B; i++) {
tileLeftEntrance.push_back(constants::overworldEntranceAllowedTilesLeft +

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@@ -6,11 +6,11 @@
#include <memory>
#include <vector>
#include "Core/constants.h"
#include "gfx/bitmap.h"
#include "gfx/tile.h"
#include "overworld_map.h"
#include "rom.h"
#include "app/core/constants.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/tile.h"
#include "app/rom.h"
#include "app/zelda3/overworld_map.h"
namespace yaze {
namespace app {
@@ -21,7 +21,7 @@ class Overworld {
Overworld() = default;
~Overworld();
void Load(ROM& rom);
void Load(app::rom::ROM& rom);
char* overworldMapPointer = new char[0x40000];
gfx::Bitmap* overworldMapBitmap;
@@ -30,7 +30,7 @@ class Overworld {
gfx::Bitmap* owactualMapBitmap;
private:
ROM rom_;
app::rom::ROM rom_;
int gameState = 1;
bool isLoaded = false;
uchar mapParent[160];

View File

@@ -1,7 +1,11 @@
#include "overworld_map.h"
#include "gfx/tile.h"
#include "rom.h"
#include <cstddef>
#include <memory>
#include "app/gfx/bitmap.h"
#include "app/gfx/tile.h"
#include "app/rom.h"
namespace yaze {
namespace app {
@@ -10,7 +14,7 @@ namespace zelda3 {
using namespace core;
using namespace gfx;
OverworldMap::OverworldMap(ROM& rom, const std::vector<gfx::Tile16> tiles16,
OverworldMap::OverworldMap(app::rom::ROM& rom, const std::vector<gfx::Tile16> tiles16,
uchar index)
: rom_(rom), index(index), tiles16_(tiles16), parent(index) {
if (index != 0x80) {

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@@ -3,9 +3,9 @@
#include <cstddef>
#include <memory>
#include "gfx/bitmap.h"
#include "gfx/tile.h"
#include "rom.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/tile.h"
#include "app/rom.h"
namespace yaze {
namespace app {
@@ -37,12 +37,12 @@ class OverworldMap {
ushort** tilesUsed;
bool needRefresh = false;
ROM rom_;
app::rom::ROM rom_;
uchar* currentOWgfx16Ptr = new uchar[(128 * 512) / 2];
std::vector<gfx::Tile16> tiles16_;
OverworldMap(ROM& rom, const std::vector<gfx::Tile16> tiles16, uchar index);
OverworldMap(app::rom::ROM& rom, const std::vector<gfx::Tile16> tiles16, uchar index);
void BuildMap(uchar* mapParent, int count, int gameState,
ushort** allmapsTilesLW, ushort** allmapsTilesDW,
ushort** allmapsTilesSP);