housekeeping
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@@ -6,11 +6,11 @@
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#include <memory>
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#include <vector>
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#include "Core/constants.h"
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#include "gfx/bitmap.h"
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#include "gfx/tile.h"
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#include "overworld_map.h"
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#include "rom.h"
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/tile.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld_map.h"
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namespace yaze {
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namespace app {
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@@ -21,7 +21,7 @@ class Overworld {
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Overworld() = default;
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~Overworld();
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void Load(ROM& rom);
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void Load(app::rom::ROM& rom);
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char* overworldMapPointer = new char[0x40000];
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gfx::Bitmap* overworldMapBitmap;
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@@ -30,7 +30,7 @@ class Overworld {
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gfx::Bitmap* owactualMapBitmap;
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private:
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ROM rom_;
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app::rom::ROM rom_;
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int gameState = 1;
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bool isLoaded = false;
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uchar mapParent[160];
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