housekeeping
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@@ -1,7 +1,11 @@
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#include "overworld_map.h"
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#include "gfx/tile.h"
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#include "rom.h"
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#include <cstddef>
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#include <memory>
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#include "app/gfx/bitmap.h"
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#include "app/gfx/tile.h"
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#include "app/rom.h"
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namespace yaze {
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namespace app {
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@@ -10,7 +14,7 @@ namespace zelda3 {
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using namespace core;
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using namespace gfx;
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OverworldMap::OverworldMap(ROM& rom, const std::vector<gfx::Tile16> tiles16,
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OverworldMap::OverworldMap(app::rom::ROM& rom, const std::vector<gfx::Tile16> tiles16,
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uchar index)
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: rom_(rom), index(index), tiles16_(tiles16), parent(index) {
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if (index != 0x80) {
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