housekeeping
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@@ -3,9 +3,9 @@
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#include <cstddef>
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#include <memory>
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#include "gfx/bitmap.h"
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#include "gfx/tile.h"
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#include "rom.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/tile.h"
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#include "app/rom.h"
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namespace yaze {
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namespace app {
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@@ -37,12 +37,12 @@ class OverworldMap {
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ushort** tilesUsed;
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bool needRefresh = false;
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ROM rom_;
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app::rom::ROM rom_;
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uchar* currentOWgfx16Ptr = new uchar[(128 * 512) / 2];
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std::vector<gfx::Tile16> tiles16_;
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OverworldMap(ROM& rom, const std::vector<gfx::Tile16> tiles16, uchar index);
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OverworldMap(app::rom::ROM& rom, const std::vector<gfx::Tile16> tiles16, uchar index);
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void BuildMap(uchar* mapParent, int count, int gameState,
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ushort** allmapsTilesLW, ushort** allmapsTilesDW,
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ushort** allmapsTilesSP);
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