namespace housekeeping continued again
This commit is contained in:
178
src/app/gfx/bitmap.cc
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178
src/app/gfx/bitmap.cc
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@@ -0,0 +1,178 @@
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#include "bitmap.h"
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#include <rommapping.h>
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#include "rom.h"
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namespace yaze {
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namespace app {
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namespace gfx {
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int GetPCGfxAddress(char *romData, char id) {
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char **info1 = new char *[255];
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int gfxPointer1 =
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lorom_snes_to_pc((romData[core::Constants::gfx_1_pointer + 1] << 8) +
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(romData[core::Constants::gfx_1_pointer]),
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info1);
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int gfxPointer2 =
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lorom_snes_to_pc((romData[core::Constants::gfx_2_pointer + 1] << 8) +
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(romData[core::Constants::gfx_2_pointer]),
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info1);
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int gfxPointer3 =
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lorom_snes_to_pc((romData[core::Constants::gfx_3_pointer + 1] << 8) +
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(romData[core::Constants::gfx_3_pointer]),
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info1);
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char gfxGamePointer1 = romData[gfxPointer1 + id];
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char gfxGamePointer2 = romData[gfxPointer2 + id];
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char gfxGamePointer3 = romData[gfxPointer3 + id];
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return lorom_snes_to_pc(
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Data::AddressFromBytes(gfxGamePointer1, gfxGamePointer2, gfxGamePointer3),
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info1);
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}
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char *CreateAllGfxDataRaw(char *romData) {
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// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 chars
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// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 chars
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// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 chars
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// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars
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// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars
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char *buffer = new char[346624];
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int bufferPos = 0;
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char *data = new char[2048];
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unsigned int uncompressedSize = 0;
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unsigned int compressedSize = 0;
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for (int i = 0; i < core::Constants::NumberOfSheets; i++) {
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isbpp3[i] = ((i >= 0 && i <= 112) || // Compressed 3bpp bg
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(i >= 115 && i <= 126) || // Uncompressed 3bpp sprites
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(i >= 127 && i <= 217) // Compressed 3bpp sprites
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);
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// uncompressed sheets
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if (i >= 115 && i <= 126) {
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data = new char[core::Constants::Uncompressed3BPPSize];
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int startAddress = GetPCGfxAddress(romData, (char)i);
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for (int j = 0; j < core::Constants::Uncompressed3BPPSize; j++) {
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data[j] = romData[j + startAddress];
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}
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} else {
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data = alttp_decompress_gfx((char *)romData,
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GetPCGfxAddress(romData, (char)i),
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core::Constants::UncompressedSheetSize,
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&uncompressedSize, &compressedSize);
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}
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for (int j = 0; j < sizeof(data); j++) {
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buffer[j + bufferPos] = data[j];
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}
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bufferPos += sizeof(data);
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}
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return buffer;
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}
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void CreateAllGfxData(char *romData, char *allgfx16Ptr) {
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char *data = CreateAllGfxDataRaw(romData);
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char *newData = new char[0x6F800];
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uchar *mask = new uchar[]{0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
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int sheetPosition = 0;
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// 8x8 tile
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for (int s = 0; s < core::Constants::NumberOfSheets; s++) // Per Sheet
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{
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for (int j = 0; j < 4; j++) // Per Tile Line Y
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{
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for (int i = 0; i < 16; i++) // Per Tile Line X
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{
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for (int y = 0; y < 8; y++) // Per Pixel Line
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{
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if (isbpp3[s]) {
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char lineBits0 =
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data[(y * 2) + (i * 24) + (j * 384) + sheetPosition];
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char lineBits1 =
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data[(y * 2) + (i * 24) + (j * 384) + 1 + sheetPosition];
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char lineBits2 =
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data[(y) + (i * 24) + (j * 384) + 16 + sheetPosition];
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for (int x = 0; x < 4; x++) // Per Pixel X
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{
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char pixdata = 0;
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char pixdata2 = 0;
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if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 1;
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}
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if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 2;
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}
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if ((lineBits2 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 4;
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}
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if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 1;
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}
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if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 2;
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}
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if ((lineBits2 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 4;
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}
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newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
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(char)((pixdata << 4) | pixdata2);
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}
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} else {
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char lineBits0 =
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data[(y * 2) + (i * 16) + (j * 256) + sheetPosition];
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char lineBits1 =
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data[(y * 2) + (i * 16) + (j * 256) + 1 + sheetPosition];
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for (int x = 0; x < 4; x++) // Per Pixel X
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{
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char pixdata = 0;
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char pixdata2 = 0;
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if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 1;
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}
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if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 2;
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}
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if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 1;
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}
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if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 2;
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}
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newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
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(char)((pixdata << 4) | pixdata2);
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}
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}
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}
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}
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}
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if (isbpp3[s]) {
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sheetPosition += core::Constants::Uncompressed3BPPSize;
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} else {
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sheetPosition += core::Constants::UncompressedSheetSize;
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}
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}
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char *allgfx16Data = (char *)allgfx16Ptr;
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for (int i = 0; i < 0x6F800; i++) {
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allgfx16Data[i] = newData[i];
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}
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}
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} // namespace gfx
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} // namespace app
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} // namespace yaze
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37
src/app/gfx/bitmap.h
Normal file
37
src/app/gfx/bitmap.h
Normal file
@@ -0,0 +1,37 @@
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#ifndef YAZE_APP_UTILS_BITMAP_H
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#define YAZE_APP_UTILS_BITMAP_H
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#include <SDL2/SDL.h>
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#include "Core/constants.h"
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namespace yaze {
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namespace app {
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namespace gfx {
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class Bitmap {
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public:
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Bitmap() = default;
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Bitmap(int width, int height, char *data)
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: width_(width), height_(height), pixel_data_(data) {}
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int GetWidth() const { return width_; }
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int GetHeight() const { return height_; }
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private:
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int width_;
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int height_;
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char *pixel_data_;
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};
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static bool isbpp3[core::Constants::NumberOfSheets];
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int GetPCGfxAddress(char *romData, char id);
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char *CreateAllGfxDataRaw(char *romData);
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void CreateAllGfxData(char *romData, char *allgfx16Ptr);
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} // namespace gfx
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} // namespace app
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} // namespace yaze
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#endif
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113
src/app/gfx/palette.cc
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113
src/app/gfx/palette.cc
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@@ -0,0 +1,113 @@
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#include "palette.h"
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#include <cstdlib>
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#include <cstring>
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namespace yaze {
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namespace app {
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namespace gfx {
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SNESColor::SNESColor() : rgb(ImVec4(0.f, 0.f, 0.f, 0.f)) {}
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SNESColor::SNESColor(ImVec4 val) : rgb(val) {
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m_color col;
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col.red = (uchar)val.x;
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col.blue = (uchar)val.y;
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col.green = (uchar)val.z;
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snes = convertcolor_rgb_to_snes(col);
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}
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void SNESColor::setRgb(ImVec4 val) {
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rgb = val;
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m_color col;
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col.red = val.x;
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col.blue = val.y;
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col.green = val.z;
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snes = convertcolor_rgb_to_snes(col);
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}
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void SNESColor::setSNES(uint16_t val) {
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snes = val;
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m_color col = convertcolor_snes_to_rgb(val);
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rgb = ImVec4(col.red, col.green, col.blue, 1.f);
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}
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SNESPalette::SNESPalette(uint8_t mSize) : size_(mSize) {
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for (unsigned int i = 0; i < mSize; i++) {
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SNESColor col;
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colors.push_back(col);
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}
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}
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SNESPalette::SNESPalette(char* data) {
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assert((sizeof(data) % 4 == 0) && (sizeof(data) <= 32));
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size_ = sizeof(data) / 2;
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for (unsigned i = 0; i < sizeof(data); i += 2) {
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SNESColor col;
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col.snes = static_cast<uchar>(data[i + 1]) << 8;
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col.snes = col.snes | static_cast<uchar>(data[i]);
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m_color mColor = convertcolor_snes_to_rgb(col.snes);
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col.rgb = ImVec4(mColor.red, mColor.green, mColor.blue, 1.f);
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colors.push_back(col);
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}
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}
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SNESPalette::SNESPalette(const unsigned char* snes_pal) {
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assert((sizeof(snes_pal) % 4 == 0) && (sizeof(snes_pal) <= 32));
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size_ = sizeof(snes_pal) / 2;
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for (unsigned i = 0; i < sizeof(snes_pal); i += 2) {
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SNESColor col;
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col.snes = snes_pal[i + 1] << (uint16_t) 8;
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col.snes = col.snes | snes_pal[i];
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m_color mColor = convertcolor_snes_to_rgb(col.snes);
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col.rgb = ImVec4(mColor.red, mColor.green, mColor.blue, 1.f);
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colors.push_back(col);
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}
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}
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SNESPalette::SNESPalette(std::vector<ImVec4> cols) {
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for (const auto& each : cols) {
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SNESColor scol;
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scol.setRgb(each);
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colors.push_back(scol);
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}
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size_ = cols.size();
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}
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char* SNESPalette::encode() {
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// char* data(size * 2, 0);
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char* data = new char[size_ * 2];
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for (unsigned int i = 0; i < size_; i++) {
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// std::cout << QString::number(colors[i].snes, 16);
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data[i * 2] = (char)(colors[i].snes & 0xFF);
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data[i * 2 + 1] = (char)(colors[i].snes >> 8);
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}
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return data;
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}
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SDL_Palette* SNESPalette::GetSDL_Palette() {
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std::cout << "Converting SNESPalette to SDL_Palette" << std::endl;
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auto sdl_palette = std::make_shared<SDL_Palette>();
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sdl_palette->ncolors = size_;
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auto* sdl_colors = new SDL_Color[size_];
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for (int i = 0; i < size_; i++) {
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sdl_colors[i].r = (uint8_t)colors[i].rgb.x * 100;
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sdl_colors[i].g = (uint8_t)colors[i].rgb.y * 100;
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sdl_colors[i].b = (uint8_t)colors[i].rgb.z * 100;
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std::cout << "Color " << i << " added (R:" << sdl_colors[i].r
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<< " G:" << sdl_colors[i].g << " B:" << sdl_colors[i].b << ")"
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<< std::endl;
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}
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sdl_palette->colors = sdl_colors;
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// store the pointers to free them later
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sdl_palettes_.push_back(sdl_palette);
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colors_arrays_.push_back(sdl_colors);
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return sdl_palette.get();
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}
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} // namespace gfx
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} // namespace app
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} // namespace yaze
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50
src/app/gfx/palette.h
Normal file
50
src/app/gfx/palette.h
Normal file
@@ -0,0 +1,50 @@
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#ifndef YAZE_APP_gfx_PALETTE_H
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#define YAZE_APP_gfx_PALETTE_H
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#include <SDL2/SDL.h>
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#include <imgui/imgui.h>
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#include <palette.h>
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#include <tile.h>
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#include <cstdint>
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#include <iostream>
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#include <memory>
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#include <vector>
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namespace yaze {
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namespace app {
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namespace gfx {
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struct SNESColor {
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SNESColor();
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explicit SNESColor(ImVec4);
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uint16_t snes = 0;
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ImVec4 rgb;
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void setRgb(ImVec4);
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void setSNES(uint16_t);
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uint8_t approxSNES();
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ImVec4 approxRGB();
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};
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class SNESPalette {
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public:
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SNESPalette() = default;
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explicit SNESPalette(uint8_t mSize);
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explicit SNESPalette(char* snesPal);
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explicit SNESPalette(const unsigned char* snes_pal);
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explicit SNESPalette(std::vector<ImVec4>);
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char* encode();
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SDL_Palette* GetSDL_Palette();
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int size_ = 0;
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std::vector<SNESColor> colors;
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std::vector<std::shared_ptr<SDL_Palette>> sdl_palettes_;
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std::vector<SDL_Color*> colors_arrays_;
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};
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} // namespace gfx
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_gfx_PALETTE_H
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113
src/app/gfx/tile.cc
Normal file
113
src/app/gfx/tile.cc
Normal file
@@ -0,0 +1,113 @@
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#include "tile.h"
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#include <cassert>
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#include <cstdint>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <iostream>
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#include <regex>
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namespace yaze {
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namespace app {
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namespace gfx {
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TilesPattern::TilesPattern() {
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tiles_per_row_ = 16;
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number_of_tiles_ = 16;
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// transform_vector_.push_back(std::vector<int>{0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
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// 8,
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// 9, 10, 11, 12, 13, 14, 15});
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// transform_vector_.push_back(std::vector<int>{});
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// transform_vector_.push_back(std::vector<int>{});
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// transform_vector_.push_back(std::vector<int>{});
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transform_vector_.push_back(std::vector<int>{0, 1, 2, 3});
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transform_vector_.push_back(std::vector<int>{4, 5, 6, 7});
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transform_vector_.push_back(std::vector<int>{8, 9, 10, 11});
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transform_vector_.push_back(std::vector<int>{12, 13, 14, 15});
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}
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std::vector<std::vector<tile8> > TilesPattern::transform(
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const std::vector<tile8> &tiles) const {
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uint repeatOffsetY = 0;
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uint repeatOffsetX = 0;
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uint tVectHeight = transform_vector_.size();
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uint tVectWidth = transform_vector_[0].size();
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||||
uint repeat = 0;
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std::vector<std::vector<tile8> > toret;
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uint transPerRow = tiles_per_row_ / tVectWidth;
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uint nbTransform = tiles.size() / number_of_tiles_;
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||||
printf("Tiles size : %d\nnbtransform : %d\npattern number of tiles : %d\n",
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||||
tiles.size(), nbTransform, number_of_tiles_);
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||||
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||||
if (transPerRow > nbTransform)
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||||
toret.resize(tVectHeight);
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else
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||||
toret.resize(((uint)(((double)nbTransform / (double)transPerRow) + 0.5)) *
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||||
tVectHeight);
|
||||
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||||
for (auto &each : toret) {
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||||
each.resize(tiles_per_row_);
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||||
}
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||||
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||||
std::cout << toret[0].size() << " x " << toret.size();
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||||
while (repeat != nbTransform) {
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||||
std::cout << "repeat" << repeat;
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||||
for (uint j = 0; j < tVectHeight; j++) {
|
||||
for (uint i = 0; i < tVectWidth; i++) {
|
||||
uint posTile = transform_vector_[j][i] + number_of_tiles_ * repeat;
|
||||
uint posX = i + repeatOffsetX;
|
||||
uint posY = j + repeatOffsetY;
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||||
printf("X: %d - Y: %d - posTile : %d \n", posX, posY, posTile);
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||||
toret.at(posY).at(posX) = tiles[posTile];
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||||
}
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||||
}
|
||||
if (repeatOffsetX + tVectWidth == tiles_per_row_) {
|
||||
repeatOffsetX = 0;
|
||||
repeatOffsetY += tVectHeight;
|
||||
} else
|
||||
repeatOffsetX += tVectWidth;
|
||||
repeat++;
|
||||
}
|
||||
std::cout << "End of transform" << std::endl;
|
||||
return toret;
|
||||
}
|
||||
|
||||
std::vector<tile8> TilesPattern::reverse(
|
||||
const std::vector<tile8> &tiles) const {
|
||||
uint repeatOffsetY = 0;
|
||||
uint repeatOffsetX = 0;
|
||||
uint tVectHeight = transform_vector_.size();
|
||||
uint tVectWidth = transform_vector_[0].size();
|
||||
uint repeat = 0;
|
||||
uint nbTransPerRow = tiles_per_row_ / tVectWidth;
|
||||
uint nbTiles = tiles.size();
|
||||
std::vector<tile8> toretVec(tiles.size());
|
||||
|
||||
for (uint i = 0; i < nbTiles; i++) {
|
||||
uint lineNb = i / tiles_per_row_;
|
||||
uint lineInTab = lineNb % tVectHeight;
|
||||
uint colInTab = i % tVectWidth;
|
||||
uint tileNb = transform_vector_[lineInTab][colInTab];
|
||||
|
||||
uint lineBlock = i / (nbTransPerRow * number_of_tiles_);
|
||||
uint blockNB =
|
||||
(i % (nbTransPerRow * number_of_tiles_) % tiles_per_row_) / tVectWidth;
|
||||
|
||||
std::cout << colInTab << lineInTab << " = " << tileNb;
|
||||
uint pos = tileNb + (lineBlock + blockNB) * number_of_tiles_;
|
||||
std::cout << i << "Goes to : " << pos;
|
||||
toretVec[pos] = tiles[i];
|
||||
}
|
||||
return toretVec;
|
||||
}
|
||||
|
||||
std::vector<std::vector<tile8> > TilesPattern::transform(
|
||||
const TilesPattern &pattern, const std::vector<tile8> &tiles) {
|
||||
return pattern.transform(tiles);
|
||||
}
|
||||
|
||||
} // namespace gfx
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
103
src/app/gfx/tile.h
Normal file
103
src/app/gfx/tile.h
Normal file
@@ -0,0 +1,103 @@
|
||||
#ifndef YAZE_APP_DATA_TILE_H
|
||||
#define YAZE_APP_DATA_TILE_H
|
||||
|
||||
#include <tile.h>
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include "Core/constants.h"
|
||||
#include "gfx/palette.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
namespace gfx {
|
||||
|
||||
// vhopppcc cccccccc
|
||||
// [0, 1]
|
||||
// [2, 3]
|
||||
class TileInfo {
|
||||
public:
|
||||
ushort id_;
|
||||
ushort over_;
|
||||
ushort vertical_mirror_;
|
||||
ushort horizontal_mirror_;
|
||||
uchar palette_;
|
||||
TileInfo() = default;
|
||||
TileInfo(ushort id, uchar palette, ushort v, ushort h, ushort o)
|
||||
: id_(id),
|
||||
over_(o),
|
||||
vertical_mirror_(v),
|
||||
horizontal_mirror_(h),
|
||||
palette_(palette) {}
|
||||
};
|
||||
|
||||
class Tile32 {
|
||||
public:
|
||||
ushort tile0_;
|
||||
ushort tile1_;
|
||||
ushort tile2_;
|
||||
ushort tile3_;
|
||||
|
||||
Tile32(ushort t0, ushort t1, ushort t2, ushort t3)
|
||||
: tile0_(t0), tile1_(t1), tile2_(t2), tile3_(t3) {}
|
||||
};
|
||||
|
||||
class Tile16 {
|
||||
public:
|
||||
TileInfo tile0_;
|
||||
TileInfo tile1_;
|
||||
TileInfo tile2_;
|
||||
TileInfo tile3_;
|
||||
std::vector<TileInfo> tiles_info;
|
||||
|
||||
Tile16(TileInfo t0, TileInfo t1, TileInfo t2, TileInfo t3)
|
||||
: tile0_(t0), tile1_(t1), tile2_(t2), tile3_(t3) {
|
||||
tiles_info.push_back(tile0_);
|
||||
tiles_info.push_back(tile1_);
|
||||
tiles_info.push_back(tile2_);
|
||||
tiles_info.push_back(tile3_);
|
||||
}
|
||||
};
|
||||
|
||||
class TilesPattern {
|
||||
public:
|
||||
TilesPattern();
|
||||
std::string name;
|
||||
std::string description;
|
||||
unsigned int tiles_per_row_;
|
||||
unsigned int number_of_tiles_;
|
||||
|
||||
static TilesPattern pattern(std::string name);
|
||||
static std::vector<std::vector<tile8>> transform(
|
||||
const TilesPattern& pattern, const std::vector<tile8>& tiles);
|
||||
|
||||
protected:
|
||||
std::vector<std::vector<tile8>> transform(
|
||||
const std::vector<tile8>& tiles) const;
|
||||
std::vector<tile8> reverse(const std::vector<tile8>& tiles) const;
|
||||
|
||||
private:
|
||||
std::vector<std::vector<int>> transform_vector_;
|
||||
};
|
||||
|
||||
class TilePreset {
|
||||
public:
|
||||
TilePreset() = default;
|
||||
TilesPattern tilesPattern;
|
||||
bool no_zero_color_ = false;
|
||||
int pc_tiles_location_ = 0;
|
||||
int pc_palette_location_ = 0;
|
||||
int bits_per_pixel_ = 0;
|
||||
int length_ = 0;
|
||||
int SNESTilesLocation = 0;
|
||||
int SNESPaletteLocation = 0;
|
||||
};
|
||||
|
||||
} // namespace gfx
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user