namespace housekeeping continued again
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75
src/app/rom.h
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75
src/app/rom.h
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#ifndef YAZE_APP_UTILS_ROM_H
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#define YAZE_APP_UTILS_ROM_H
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#include <compressions/alttpcompression.h>
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#include <rommapping.h>
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#include <tile.h>
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#include <cstddef>
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#include <cstring>
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#include <fstream>
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#include <iostream>
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#include <memory>
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#include <string>
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#include <vector>
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#include "Core/constants.h"
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#include "gfx/tile.h"
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namespace yaze {
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namespace app {
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namespace Data {
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int AddressFromBytes(uchar addr1, uchar addr2, uchar addr3);
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class ROM {
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public:
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~ROM();
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void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer);
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void LoadFromFile(const std::string& path);
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std::vector<tile8> ExtractTiles(gfx::TilePreset& preset);
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gfx::SNESPalette ExtractPalette(gfx::TilePreset& preset);
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uint32_t GetRomPosition(int direct_addr, uint snes_addr) const;
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char* Decompress(int pos, int size = 0x800, bool reversed = false);
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uchar* SNES3bppTo8bppSheet(uchar* buffer_in, int sheet_id = 0);
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SDL_Texture* DrawgfxSheet(int offset);
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inline uchar* GetRawData() { return current_rom_; }
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const uchar* getTitle() const { return title; }
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long int getSize() const { return size_; }
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char getVersion() const { return version_; }
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bool isLoaded() const { return loaded; }
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unsigned int SnesToPc(unsigned int addr) {
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if (addr >= 0x808000) {
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addr -= 0x808000;
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}
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unsigned int temp = (addr & 0x7FFF) + ((addr / 2) & 0xFF8000);
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return (temp + 0x0);
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}
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private:
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bool loaded = false;
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bool has_header_ = false;
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uchar* current_rom_;
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uchar version_;
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uchar title[21] = "ROM Not Loaded";
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uint uncompressed_size_;
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uint compressed_size_;
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uint compress_size_;
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long int size_;
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enum rom_type type_ = LoROM;
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std::shared_ptr<uchar> rom_ptr_;
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std::vector<char*> decompressed_graphic_sheets_;
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std::vector<uchar*> converted_graphic_sheets_;
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std::vector<SDL_Surface> surfaces_;
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std::shared_ptr<SDL_Renderer> sdl_renderer_;
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};
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} // namespace Data
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} // namespace app
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} // namespace yaze
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#endif
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