fix: apply clang-format to all source files
Fixes formatting violations that were causing CI failures. Applied clang-format-14 to ensure consistent code formatting across the codebase. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -32,23 +32,23 @@ struct ColorChange {
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* @brief Metadata for a single palette in a group
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*/
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struct PaletteMetadata {
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int palette_id; // Palette ID in ROM
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std::string name; // Display name (e.g., "Light World Main")
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std::string description; // Usage description
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uint32_t rom_address; // Base ROM address for this palette
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uint32_t vram_address; // VRAM address (for sprite palettes, 0 if N/A)
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std::string usage_notes; // Additional usage information
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int palette_id; // Palette ID in ROM
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std::string name; // Display name (e.g., "Light World Main")
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std::string description; // Usage description
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uint32_t rom_address; // Base ROM address for this palette
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uint32_t vram_address; // VRAM address (for sprite palettes, 0 if N/A)
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std::string usage_notes; // Additional usage information
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};
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/**
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* @brief Metadata for an entire palette group
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*/
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struct PaletteGroupMetadata {
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std::string group_name; // Internal group name
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std::string display_name; // Display name for UI
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std::string group_name; // Internal group name
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std::string display_name; // Display name for UI
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std::vector<PaletteMetadata> palettes; // Metadata for each palette
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int colors_per_palette; // Number of colors per palette (usually 8 or 16)
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int colors_per_row; // Colors per row for grid layout
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int colors_per_palette; // Number of colors per palette (usually 8 or 16)
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int colors_per_row; // Colors per row for grid layout
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};
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/**
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@@ -73,8 +73,7 @@ class PaletteGroupCard {
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* @param rom ROM instance for reading/writing palettes
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*/
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PaletteGroupCard(const std::string& group_name,
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const std::string& display_name,
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Rom* rom);
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const std::string& display_name, Rom* rom);
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virtual ~PaletteGroupCard() = default;
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@@ -117,7 +116,8 @@ class PaletteGroupCard {
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/**
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* @brief Set a color value (records change for undo)
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*/
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void SetColor(int palette_index, int color_index, const gfx::SnesColor& new_color);
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void SetColor(int palette_index, int color_index,
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const gfx::SnesColor& new_color);
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// ========== History Management ==========
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@@ -231,7 +231,7 @@ class PaletteGroupCard {
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* @brief Write a single color to ROM
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*/
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absl::Status WriteColorToRom(int palette_index, int color_index,
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const gfx::SnesColor& color);
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const gfx::SnesColor& color);
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/**
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* @brief Mark palette as modified
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@@ -245,15 +245,15 @@ class PaletteGroupCard {
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// ========== Member Variables ==========
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std::string group_name_; // Internal name (e.g., "ow_main")
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std::string display_name_; // Display name (e.g., "Overworld Main")
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Rom* rom_; // ROM instance
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bool show_ = false; // Visibility flag
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std::string group_name_; // Internal name (e.g., "ow_main")
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std::string display_name_; // Display name (e.g., "Overworld Main")
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Rom* rom_; // ROM instance
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bool show_ = false; // Visibility flag
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// Selection state
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int selected_palette_ = 0; // Currently selected palette index
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int selected_color_ = -1; // Currently selected color (-1 = none)
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gfx::SnesColor editing_color_; // Color being edited in picker
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int selected_palette_ = 0; // Currently selected palette index
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int selected_color_ = -1; // Currently selected color (-1 = none)
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gfx::SnesColor editing_color_; // Color being edited in picker
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// Settings
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bool auto_save_enabled_ = false; // Auto-save to ROM on every change
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