fix: apply clang-format to all source files

Fixes formatting violations that were causing CI failures.
Applied clang-format-14 to ensure consistent code formatting
across the codebase.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
scawful
2025-11-20 01:35:33 -05:00
parent c2bb90a3f1
commit fa3da8fc27
600 changed files with 32605 additions and 27962 deletions

View File

@@ -9,8 +9,8 @@
#include "app/editor/message/message_data.h"
#include "app/rom.h"
#include "zelda3/overworld/overworld.h"
#include "yaze_config.h"
#include "zelda3/overworld/overworld.h"
// Static variables for library state
static bool g_library_initialized = false;
@@ -261,7 +261,8 @@ yaze_status yaze_load_messages(const zelda3_rom* rom, zelda3_message** messages,
(*messages)[i].parsed_text = new char[msg.ContentsParsed.length() + 1];
// Safe string copy with bounds checking
std::memcpy((*messages)[i].parsed_text, msg.ContentsParsed.c_str(), msg.ContentsParsed.length());
std::memcpy((*messages)[i].parsed_text, msg.ContentsParsed.c_str(),
msg.ContentsParsed.length());
(*messages)[i].parsed_text[msg.ContentsParsed.length()] = '\0';
(*messages)[i].is_compressed = false; // TODO: Detect compression