fix: apply clang-format to all source files
Fixes formatting violations that were causing CI failures. Applied clang-format-14 to ensure consistent code formatting across the codebase. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -6,8 +6,8 @@
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#include "app/editor/dungeon/dungeon_editor_v2.h"
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#include "app/rom.h"
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#include "zelda3/dungeon/room.h"
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#include "gtest/gtest.h"
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#include "zelda3/dungeon/room.h"
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namespace yaze {
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namespace test {
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@@ -31,15 +31,15 @@ class DungeonEditorIntegrationTest : public ::testing::Test {
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}
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ASSERT_TRUE(status.ok()) << "Could not load zelda3.sfc from any location";
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ASSERT_TRUE(rom_->InitializeForTesting().ok());
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// Initialize DungeonEditorV2 with ROM
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dungeon_editor_ = std::make_unique<editor::DungeonEditorV2>();
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dungeon_editor_->set_rom(rom_.get());
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// Load editor data
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auto load_status = dungeon_editor_->Load();
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ASSERT_TRUE(load_status.ok()) << "Failed to load dungeon editor: "
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<< load_status.message();
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ASSERT_TRUE(load_status.ok())
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<< "Failed to load dungeon editor: " << load_status.message();
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}
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void TearDown() override {
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@@ -49,7 +49,7 @@ class DungeonEditorIntegrationTest : public ::testing::Test {
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std::unique_ptr<Rom> rom_;
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std::unique_ptr<editor::DungeonEditorV2> dungeon_editor_;
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static constexpr int kTestRoomId = 0x01;
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};
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