fix: apply clang-format to all source files

Fixes formatting violations that were causing CI failures.
Applied clang-format-14 to ensure consistent code formatting
across the codebase.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
scawful
2025-11-20 01:35:33 -05:00
parent c2bb90a3f1
commit fa3da8fc27
600 changed files with 32605 additions and 27962 deletions

View File

@@ -6,8 +6,8 @@
#include "app/editor/dungeon/dungeon_editor_v2.h"
#include "app/rom.h"
#include "zelda3/dungeon/room.h"
#include "gtest/gtest.h"
#include "zelda3/dungeon/room.h"
namespace yaze {
namespace test {
@@ -31,15 +31,15 @@ class DungeonEditorIntegrationTest : public ::testing::Test {
}
ASSERT_TRUE(status.ok()) << "Could not load zelda3.sfc from any location";
ASSERT_TRUE(rom_->InitializeForTesting().ok());
// Initialize DungeonEditorV2 with ROM
dungeon_editor_ = std::make_unique<editor::DungeonEditorV2>();
dungeon_editor_->set_rom(rom_.get());
// Load editor data
auto load_status = dungeon_editor_->Load();
ASSERT_TRUE(load_status.ok()) << "Failed to load dungeon editor: "
<< load_status.message();
ASSERT_TRUE(load_status.ok())
<< "Failed to load dungeon editor: " << load_status.message();
}
void TearDown() override {
@@ -49,7 +49,7 @@ class DungeonEditorIntegrationTest : public ::testing::Test {
std::unique_ptr<Rom> rom_;
std::unique_ptr<editor::DungeonEditorV2> dungeon_editor_;
static constexpr int kTestRoomId = 0x01;
};