Move AssemblerEditor to modules
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@@ -8,7 +8,6 @@ set(
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set(
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YAZE_APP_EDITOR_SRC
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app/editor/assembly_editor.cc
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app/editor/dungeon_editor.cc
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app/editor/graphics_editor.cc
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app/editor/master_editor.cc
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@@ -17,6 +16,7 @@ set(
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app/editor/palette_editor.cc
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app/editor/screen_editor.cc
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app/editor/sprite_editor.cc
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app/editor/modules/assembly_editor.cc
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app/editor/modules/tile16_editor.cc
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app/editor/modules/gfx_group_editor.cc
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)
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@@ -9,8 +9,8 @@
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#include "absl/status/status.h"
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#include "app/core/constants.h"
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#include "app/core/pipeline.h"
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#include "app/editor/assembly_editor.h"
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#include "app/editor/dungeon_editor.h"
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#include "app/editor/modules/assembly_editor.h"
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#include "app/editor/music_editor.h"
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#include "app/editor/overworld_editor.h"
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#include "app/gfx/snes_palette.h"
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@@ -12,9 +12,9 @@
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#include "app/core/constants.h"
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#include "app/core/emulator.h"
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#include "app/core/pipeline.h"
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#include "app/editor/assembly_editor.h"
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#include "app/editor/dungeon_editor.h"
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#include "app/editor/graphics_editor.h"
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#include "app/editor/modules/assembly_editor.h"
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#include "app/editor/music_editor.h"
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#include "app/editor/overworld_editor.h"
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#include "app/editor/palette_editor.h"
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@@ -4,7 +4,7 @@
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#include <imgui/imgui.h>
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#include "absl/strings/str_format.h"
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#include "app/editor/assembly_editor.h"
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#include "app/editor/modules/assembly_editor.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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@@ -5,7 +5,7 @@
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#include <imgui/imgui.h>
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#include "absl/strings/str_format.h"
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#include "app/editor/assembly_editor.h"
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#include "app/editor/modules/assembly_editor.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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