Add EntranceContext for managing custom entrance tile types
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40
src/app/editor/context/entrance_context.h
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40
src/app/editor/context/entrance_context.h
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#ifndef YAZE_APP_EDITOR_CONTEXT_ENTRANCE_CONTEXT_H_
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#define YAZE_APP_EDITOR_CONTEXT_ENTRANCE_CONTEXT_H_
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#include <cstdint>
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#include <vector>
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#include "absl/status/status.h"
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#include "app/rom.h"
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namespace yaze {
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namespace app {
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namespace editor {
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class EntranceContext {
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public:
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absl::Status LoadEntranceTileTypes(ROM& rom) {
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int offset_low = 0xDB8BF;
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int offset_high = 0xDB917;
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for (int i = 0; i < 0x2C; i++) {
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// Load entrance tile types
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ASSIGN_OR_RETURN(auto value_low, rom.ReadWord(offset_low + i));
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entrance_tile_types_low_.push_back(value_low);
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ASSIGN_OR_RETURN(auto value_high, rom.ReadWord(offset_high + i));
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entrance_tile_types_low_.push_back(value_high);
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}
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return absl::OkStatus();
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}
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private:
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std::vector<uint16_t> entrance_tile_types_low_;
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std::vector<uint16_t> entrance_tile_types_high_;
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};
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} // namespace editor
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_EDITOR_CONTEXT_ENTRANCE_CONTEXT_H_
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