Add EntranceContext for managing custom entrance tile types
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@@ -48,6 +48,7 @@ absl::Status OverworldEditor::Update() {
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tile16_individual_,
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*overworld_.mutable_all_tiles_types());
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gfx_group_editor_.InitBlockset(tile16_blockset_bmp_);
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RETURN_IF_ERROR(LoadEntranceTileTypes(*rom()));
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all_gfx_loaded_ = true;
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} else if (!rom()->is_loaded() && all_gfx_loaded_) {
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Shutdown();
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