cleanup rom, gfx, overworld and add comments
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@@ -114,11 +114,10 @@ class SNESPalette {
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explicit SNESPalette(const std::vector<snes_color>&);
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explicit SNESPalette(const std::vector<SNESColor>&);
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char* encode();
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SDL_Palette* GetSDL_Palette();
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void Create(const std::vector<SNESColor>& cols) {
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for (const auto each : cols) {
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for (const auto& each : cols) {
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colors.push_back(each);
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}
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size_ = cols.size();
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