cleanup rom, gfx, overworld and add comments
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@@ -108,8 +108,8 @@ class OverworldEntrance {
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}
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};
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constexpr int compressedAllMap32PointersHigh = 0x1794D;
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constexpr int compressedAllMap32PointersLow = 0x17B2D;
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constexpr int kCompressedAllMap32PointersHigh = 0x1794D;
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constexpr int kCompressedAllMap32PointersLow = 0x17B2D;
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constexpr int overworldgfxGroups = 0x05D97;
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constexpr int overworldPalGroup1 = 0xDE6C8;
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constexpr int overworldPalGroup2 = 0xDE86C;
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@@ -187,7 +187,7 @@ class Overworld : public SharedROM {
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bool CreateTile32Tilemap(bool onlyShow = false);
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void SaveMap16Tiles();
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void SaveMap32Tiles();
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absl::Status SaveMap32Tiles();
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auto GetTiles16() const { return tiles16; }
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auto GetOverworldMap(uint index) { return overworld_maps_[index]; }
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@@ -221,7 +221,7 @@ class Overworld : public SharedROM {
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map32TilesBR = 3
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};
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ushort GenerateTile32(int i, int k, int dimension);
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uint16_t GenerateTile32(int index, int quadrant, int dimension);
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void AssembleMap32Tiles();
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void AssembleMap16Tiles();
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void AssignWorldTiles(int x, int y, int sx, int sy, int tpos,
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@@ -253,16 +253,16 @@ class Overworld : public SharedROM {
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absl::flat_hash_map<int, MapData> proto_map_data_;
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std::vector<std::vector<uint8_t>> mapDatap1 =
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std::vector<std::vector<uint8_t>> map_data_p1 =
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std::vector<std::vector<uint8_t>>(kNumOverworldMaps);
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std::vector<std::vector<uint8_t>> mapDatap2 =
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std::vector<std::vector<uint8_t>> map_data_p2 =
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std::vector<std::vector<uint8_t>>(kNumOverworldMaps);
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std::vector<int> mapPointers1id = std::vector<int>(kNumOverworldMaps);
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std::vector<int> mapPointers2id = std::vector<int>(kNumOverworldMaps);
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std::vector<int> map_pointers1_id = std::vector<int>(kNumOverworldMaps);
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std::vector<int> map_pointers2_id = std::vector<int>(kNumOverworldMaps);
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std::vector<int> mapPointers1 = std::vector<int>(kNumOverworldMaps);
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std::vector<int> mapPointers2 = std::vector<int>(kNumOverworldMaps);
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std::vector<int> map_pointers1 = std::vector<int>(kNumOverworldMaps);
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std::vector<int> map_pointers2 = std::vector<int>(kNumOverworldMaps);
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};
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} // namespace zelda3
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