remove redundant return ok status

This commit is contained in:
scawful
2024-05-30 14:00:34 -04:00
parent ba1e2367bb
commit fb7c305f04

View File

@@ -63,6 +63,7 @@ void OverworldEditor::InitializeZeml() {
}
absl::Status OverworldEditor::Update() {
status_ = absl::OkStatus();
if (rom()->is_loaded() && !all_gfx_loaded_) {
tile16_editor_.InitBlockset(tile16_blockset_bmp_, current_gfx_bmp_,
tile16_individual_,
@@ -77,9 +78,7 @@ absl::Status OverworldEditor::Update() {
RETURN_IF_ERROR(UpdateFullscreenCanvas());
gui::zeml::Render(layout_node_);
CLEAR_AND_RETURN_STATUS(status_);
return absl::OkStatus();
return status_;
}
absl::Status OverworldEditor::UpdateFullscreenCanvas() {