remove redundant return ok status
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@@ -63,6 +63,7 @@ void OverworldEditor::InitializeZeml() {
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}
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}
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absl::Status OverworldEditor::Update() {
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absl::Status OverworldEditor::Update() {
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status_ = absl::OkStatus();
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if (rom()->is_loaded() && !all_gfx_loaded_) {
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if (rom()->is_loaded() && !all_gfx_loaded_) {
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tile16_editor_.InitBlockset(tile16_blockset_bmp_, current_gfx_bmp_,
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tile16_editor_.InitBlockset(tile16_blockset_bmp_, current_gfx_bmp_,
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tile16_individual_,
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tile16_individual_,
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@@ -77,9 +78,7 @@ absl::Status OverworldEditor::Update() {
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RETURN_IF_ERROR(UpdateFullscreenCanvas());
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RETURN_IF_ERROR(UpdateFullscreenCanvas());
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gui::zeml::Render(layout_node_);
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gui::zeml::Render(layout_node_);
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return status_;
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CLEAR_AND_RETURN_STATUS(status_);
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return absl::OkStatus();
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}
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}
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absl::Status OverworldEditor::UpdateFullscreenCanvas() {
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absl::Status OverworldEditor::UpdateFullscreenCanvas() {
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