Delete Renderer.h
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#ifndef YAZE_APPLICATION_CORE_RENDERER_H
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#define YAZE_APPLICATION_CORE_RENDERER_H
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#include <SDL2/SDL.h>
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#include <imgui/backends/imgui_impl_sdl.h>
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#include <imgui/backends/imgui_impl_sdlrenderer.h>
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#include <imgui/imgui.h>
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#include "graphics/icons.h"
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#include "graphics/style.h"
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namespace yaze {
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namespace Application {
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namespace Core {
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static SDL_Renderer* renderer = nullptr;
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class Renderer {
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public:
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void Create(SDL_Window* window);
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void Render();
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void Destroy();
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};
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} // namespace Core
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} // namespace Application
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} // namespace yaze
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#endif // YAZE_APPLICATION_CORE_RENDERER_H
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