Cleanup Bitmap class memory management
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@@ -25,37 +25,10 @@ void GrayscalePalette(SDL_Palette *palette) {
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}
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} // namespace
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Bitmap::Bitmap(int width, int height, int depth, uchar *data) {
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Create(width, height, depth, data);
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}
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Bitmap::Bitmap(int width, int height, int depth, int data_size) {
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Create(width, height, depth, data_size);
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}
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Bitmap::Bitmap(int width, int height, int depth, uchar *data, int data_size) {
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Create(width, height, depth, data, data_size);
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}
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// Bitmap::Bitmap(int width, int height, int depth, Bytes data) {
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// Create(width, height, depth, data);
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// }
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// Pass raw pixel data directly to the surface
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void Bitmap::Create(int width, int height, int depth, uchar *data) {
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active_ = true;
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width_ = width;
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height_ = height;
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depth_ = depth;
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pixel_data_ = data;
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surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
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SDL_CreateRGBSurfaceWithFormat(0, width_, height_, depth_,
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SDL_PIXELFORMAT_INDEX8),
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SDL_Surface_Deleter());
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surface_->pixels = pixel_data_;
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GrayscalePalette(surface_->format->palette);
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}
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// Reserves data to later draw to surface via pointer
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void Bitmap::Create(int width, int height, int depth, int size) {
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active_ = true;
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@@ -73,28 +46,12 @@ void Bitmap::Create(int width, int height, int depth, int size) {
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GrayscalePalette(surface_->format->palette);
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}
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// Pass raw pixel data directly to the surface
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void Bitmap::Create(int width, int height, int depth, uchar *data, int size) {
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active_ = true;
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width_ = width;
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height_ = height;
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depth_ = depth;
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pixel_data_ = data;
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data_size_ = size;
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surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
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SDL_CreateRGBSurfaceWithFormat(0, width_, height_, depth_,
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SDL_PIXELFORMAT_INDEX8),
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SDL_Surface_Deleter());
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surface_->pixels = pixel_data_;
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GrayscalePalette(surface_->format->palette);
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}
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void Bitmap::Create(int width, int height, int depth, const Bytes &data) {
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active_ = true;
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width_ = width;
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height_ = height;
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depth_ = depth;
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data_ = std::move(data);
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data_ = data;
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pixel_data_ = data_.data();
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surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
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SDL_CreateRGBSurfaceWithFormat(0, width_, height_, depth_,
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@@ -159,32 +116,23 @@ void Bitmap::ApplyPalette(const std::vector<SDL_Color> &palette) {
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SDL_LockSurface(surface_.get());
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}
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absl::Status Bitmap::InitializeFromData(uint32_t width, uint32_t height,
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uint32_t depth, const Bytes &data) {
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if (width == 0 || height == 0 || depth == 0) {
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return absl::InvalidArgumentError(
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absl::StrCat("Invalid arguments: width: ", width, ", height: ", height,
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", depth: ", depth));
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}
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void Bitmap::InitializeFromData(uint32_t width, uint32_t height, uint32_t depth,
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const Bytes &data) {
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active_ = true;
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width_ = width;
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height_ = height;
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depth_ = depth;
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data_ = data;
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data_size_ = data.size();
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pixel_data_ = data_.data();
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surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
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SDL_CreateRGBSurfaceWithFormat(0, width_, height_, depth_,
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SDL_PIXELFORMAT_INDEX8),
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SDL_Surface_Deleter());
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if (surface_ == nullptr) {
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return absl::InternalError("Failed to create surface.");
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}
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surface_->pixels = data_.data();
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surface_->pixels = pixel_data_;
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GrayscalePalette(surface_->format->palette);
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return absl::OkStatus();
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}
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void Bitmap::ReserveData(uint32_t width, uint32_t height, uint32_t depth,
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@@ -24,37 +24,29 @@ class Bitmap {
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Bitmap(int width, int height, int depth, int data_size);
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Bitmap(int width, int height, int depth, const Bytes &data)
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: width_(width), height_(height), depth_(depth), data_(data) {
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CreateTextureFromData();
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// CreateTextureFromData();
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InitializeFromData(width, height, depth, data);
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}
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// Function to create texture from pixel data
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void CreateTextureFromData() {
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// Safely create the texture from the raw data
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// Assuming a function exists that converts Bytes to the appropriate format
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auto raw_pixel_data = data_;
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active_ = true;
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surface_ = std::shared_ptr<SDL_Surface>(
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SDL_CreateRGBSurfaceWithFormat(0, width_, height_, depth_,
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SDL_PIXELFORMAT_INDEX8),
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SDL_Surface_Deleter());
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surface_->pixels = data_.data();
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data_size_ = data_.size();
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}
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[[deprecated]] Bitmap(int width, int height, int depth, uchar *data);
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[[deprecated]] Bitmap(int width, int height, int depth, uchar *data,
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int data_size);
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void Create(int width, int height, int depth, int data_size);
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void Create(int width, int height, int depth, const Bytes &data);
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absl::Status InitializeFromData(uint32_t width, uint32_t height,
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void InitializeFromData(uint32_t width, uint32_t height,
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uint32_t depth, const Bytes &data);
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void ReserveData(uint32_t width, uint32_t height, uint32_t depth,
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uint32_t size);
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[[deprecated]] void Create(int width, int height, int depth, uchar *data);
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[[deprecated]] void Create(int width, int height, int depth, uchar *data,
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int data_size);
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void CreateTexture(std::shared_ptr<SDL_Renderer> renderer);
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void UpdateTexture(std::shared_ptr<SDL_Renderer> renderer);
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@@ -65,7 +57,11 @@ class Bitmap {
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void ApplyPalette(const std::vector<SDL_Color> &palette);
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void WriteToPixel(int position, uchar value) {
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if (pixel_data_ == nullptr) {
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pixel_data_ = data_.data();
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}
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this->pixel_data_[position] = value;
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modified_ = true;
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}
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void Cleanup() {
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@@ -97,9 +93,15 @@ class Bitmap {
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int height() const { return height_; }
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auto depth() const { return depth_; }
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auto size() const { return data_size_; }
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auto data() const { return pixel_data_; }
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auto at(int i) const { return pixel_data_[i]; }
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auto data() const { return data_.data(); }
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auto mutable_data() { return data_; }
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auto mutable_pixel_data() { return pixel_data_; }
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auto vector() const { return data_; }
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auto at(int i) const { return data_[i]; }
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auto texture() const { return texture_.get(); }
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auto modified() const { return modified_; }
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void set_modified(bool modified) { modified_ = modified; }
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auto IsActive() const { return active_; }
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auto SetActive(bool active) { active_ = active; }
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@@ -129,6 +131,7 @@ class Bitmap {
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int data_size_ = 0;
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bool freed_ = false;
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bool active_ = false;
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bool modified_ = false;
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uchar *pixel_data_;
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Bytes data_;
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gfx::SNESPalette palette_;
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@@ -143,21 +146,20 @@ class BitmapManager {
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std::unordered_map<int, std::shared_ptr<gfx::Bitmap>> bitmap_cache_;
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public:
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std::shared_ptr<gfx::Bitmap> LoadBitmap(int id, const Bytes &data, int width,
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int height, int depth) {
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auto bitmap = std::make_shared<gfx::Bitmap>(width, height, depth, data);
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bitmap_cache_[id] = bitmap;
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return bitmap;
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void LoadBitmap(int id, const Bytes &data, int width, int height, int depth) {
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bitmap_cache_[id] =
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std::make_shared<gfx::Bitmap>(width, height, depth, data);
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}
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std::shared_ptr<gfx::Bitmap> CopyBitmap(const gfx::Bitmap &bitmap, int id) {
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std::shared_ptr<gfx::Bitmap> const &CopyBitmap(const gfx::Bitmap &bitmap,
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int id) {
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auto new_bitmap = std::make_shared<gfx::Bitmap>(
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bitmap.width(), bitmap.height(), bitmap.depth(), bitmap.data());
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bitmap.width(), bitmap.height(), bitmap.depth(), bitmap.vector());
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bitmap_cache_[id] = new_bitmap;
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return new_bitmap;
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}
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std::shared_ptr<gfx::Bitmap> operator[](int id) {
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std::shared_ptr<gfx::Bitmap> const &operator[](int id) {
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auto it = bitmap_cache_.find(id);
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if (it != bitmap_cache_.end()) {
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return it->second;
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@@ -178,7 +180,7 @@ class BitmapManager {
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const_iterator cbegin() const noexcept { return bitmap_cache_.cbegin(); }
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const_iterator cend() const noexcept { return bitmap_cache_.cend(); }
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std::shared_ptr<gfx::Bitmap> GetBitmap(int id) {
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std::shared_ptr<gfx::Bitmap> const &GetBitmap(int id) {
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auto it = bitmap_cache_.find(id);
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if (it != bitmap_cache_.end()) {
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return it->second;
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