LoadAllGraphicsDataV2 Impl
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@@ -51,7 +51,7 @@ void ROM::Close() {
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}
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void ROM::SetupRenderer(std::shared_ptr<SDL_Renderer> renderer) {
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sdl_renderer_ = renderer;
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renderer_ = renderer;
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}
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// TODO: check if the rom has a header on load
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@@ -100,7 +100,7 @@ void ROM::LoadAllGraphicsData() {
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gfx::Bitmap tilesheet_bmp(core::kTilesheetWidth, core::kTilesheetHeight,
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core::kTilesheetDepth, SNES3bppTo8bppSheet(data));
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tilesheet_bmp.CreateTexture(sdl_renderer_);
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tilesheet_bmp.CreateTexture(renderer_);
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graphics_bin_[i] = tilesheet_bmp;
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for (int j = 0; j < sizeof(data); j++) {
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@@ -113,6 +113,42 @@ void ROM::LoadAllGraphicsData() {
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master_gfx_bin_ = buffer;
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}
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absl::Status ROM::LoadAllGraphicsDataV2() {
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Bytes sheet;
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int buffer_pos = 0;
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for (int i = 0; i < core::NumberOfSheets; i++) {
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if (i >= 115 && i <= 126) { // uncompressed sheets
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sheet.resize(core::Uncompressed3BPPSize);
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auto offset = GetGraphicsAddress(i);
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for (int j = 0; j < core::Uncompressed3BPPSize; j++) {
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sheet[j] = rom_data_[j + offset];
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}
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} else {
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auto offset = GetGraphicsAddress(i);
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absl::StatusOr<Bytes> new_sheet =
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DecompressV2(offset, core::UncompressedSheetSize);
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if (!new_sheet.ok()) {
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return new_sheet.status();
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} else {
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sheet = std::move(*new_sheet);
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}
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}
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absl::StatusOr<Bytes> converted_sheet = Convert3bppTo8bppSheet(sheet);
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if (!converted_sheet.ok()) {
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return converted_sheet.status();
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} else {
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Bytes result = std::move(*converted_sheet);
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gfx::Bitmap tilesheet_bmp(core::kTilesheetWidth, core::kTilesheetHeight,
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core::kTilesheetDepth, result.data());
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tilesheet_bmp.CreateTexture(renderer_);
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graphics_bin_v2_[i] = tilesheet_bmp;
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}
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}
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return absl::OkStatus();
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}
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uint ROM::GetGraphicsAddress(uint8_t offset) const {
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uint snes_address = 0;
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uint pc_address = 0;
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@@ -234,15 +270,13 @@ absl::StatusOr<Bytes> ROM::DecompressV2(int offset, int size, bool reversed) {
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switch (cmd) {
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case kCommandDirectCopy:
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for (int i = 0; i < length; i++) {
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for (int i = 0; i < length; i++)
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buffer[buffer_pos++] = rom_data_[offset++];
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}
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// Do not advance in the ROM
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break;
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case kCommandByteFill:
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for (int i = 0; i < length; i++) {
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for (int i = 0; i < length; i++)
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buffer[buffer_pos++] = rom_data_[offset];
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}
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offset += 1; // Advance 1 byte in the ROM
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break;
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case kCommandWordFill:
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@@ -254,9 +288,7 @@ absl::StatusOr<Bytes> ROM::DecompressV2(int offset, int size, bool reversed) {
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break;
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case kCommandIncreasingFill: {
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uchar inc_byte = rom_data_[offset];
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for (int i = 0; i < length; i++) {
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buffer[buffer_pos++] = inc_byte++;
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}
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for (int i = 0; i < length; i++) buffer[buffer_pos++] = inc_byte++;
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offset += 1; // Advance 1 byte in the ROM
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} break;
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case kCommandRepeatingBytes: {
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@@ -265,7 +297,6 @@ absl::StatusOr<Bytes> ROM::DecompressV2(int offset, int size, bool reversed) {
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// Reversed byte order for overworld maps
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if (reversed) {
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auto addr = (rom_data_[offset + 2]) | ((rom_data_[offset + 1]) << 8);
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if (addr > buffer_pos) {
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return absl::InternalError(
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absl::StrFormat("DecompressOverworldV2: Offset for command "
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@@ -290,10 +321,6 @@ absl::StatusOr<Bytes> ROM::DecompressV2(int offset, int size, bool reversed) {
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offset += 2; // Advance 2 bytes in the ROM
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}
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} break;
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default: {
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return absl::InternalError(
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"DecompressV2: Invalid command in the header for decompression");
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}
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}
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}
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@@ -411,7 +438,7 @@ SDL_Texture *ROM::DrawGraphicsSheet(int offset) {
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surface->pixels = sheet_buffer;
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std::cout << "Creating texture from surface..." << std::endl;
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SDL_Texture *sheet_texture = nullptr;
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sheet_texture = SDL_CreateTextureFromSurface(sdl_renderer_.get(), surface);
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sheet_texture = SDL_CreateTextureFromSurface(renderer_.get(), surface);
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if (sheet_texture == nullptr) {
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std::cout << "Error: " << SDL_GetError() << std::endl;
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}
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