LoadAllGraphicsDataV2 Impl
This commit is contained in:
@@ -5,6 +5,7 @@
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#include <cmath>
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#include <cmath>
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#include <unordered_map>
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#include <unordered_map>
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#include "absl/container/flat_hash_map.h"
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#include "absl/status/statusor.h"
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#include "absl/status/statusor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_palette.h"
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@@ -275,7 +276,7 @@ void OverworldEditor::DrawTile8Selector() {
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ImVec2(256 + 1, kNumSheetsToLoad * 64 + 1));
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ImVec2(256 + 1, kNumSheetsToLoad * 64 + 1));
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graphics_bin_canvas_.UpdateContext();
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graphics_bin_canvas_.UpdateContext();
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if (all_gfx_loaded_) {
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if (all_gfx_loaded_) {
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for (const auto &[key, value] : graphics_bin_) {
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for (const auto &[key, value] : graphics_bin_v2_) {
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int offset = 64 * (key + 1);
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int offset = 64 * (key + 1);
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int top_left_y = graphics_bin_canvas_.GetZeroPoint().y + 2;
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int top_left_y = graphics_bin_canvas_.GetZeroPoint().y + 2;
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if (key >= 1) {
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if (key >= 1) {
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@@ -319,12 +320,18 @@ void OverworldEditor::LoadGraphics() {
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rom_.LoadAllGraphicsData();
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rom_.LoadAllGraphicsData();
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graphics_bin_ = rom_.GetGraphicsBin();
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graphics_bin_ = rom_.GetGraphicsBin();
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for (auto &[key, value] : graphics_bin_) {
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auto tilesheet = value.CreateTiles();
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absl::Status graphics_data_status = rom_.LoadAllGraphicsDataV2();
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if (!tilesheet.ok()) {
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if (!graphics_data_status.ok()) {
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std::cout << "Error loading" << std::endl;
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std::cout << "Error " << graphics_data_status.ToString() << std::endl;
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}
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}
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}
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graphics_bin_v2_ = rom_.GetGraphicsBinV2();
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// for (auto &[key, value] : graphics_bin_) {
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// auto tilesheet = value.CreateTiles();
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// if (!tilesheet.ok()) {
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// std::cout << "Error loading" << std::endl;
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// }
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// }
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tile16_blockset_bmp_.Create(128 * 2, 8192 * 2, 8, 1048576);
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tile16_blockset_bmp_.Create(128 * 2, 8192 * 2, 8, 1048576);
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current_gfx_bmp_.Create(128 * 2, 512 * 2, 8, 32768);
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current_gfx_bmp_.Create(128 * 2, 512 * 2, 8, 32768);
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}
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}
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@@ -6,6 +6,7 @@
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#include <cmath>
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#include <cmath>
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#include <unordered_map>
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#include <unordered_map>
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#include "absl/container/flat_hash_map.h"
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#include "absl/status/statusor.h"
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#include "absl/status/statusor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_palette.h"
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@@ -63,6 +64,7 @@ class OverworldEditor {
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ImGuiTableFlags_SizingStretchSame;
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ImGuiTableFlags_SizingStretchSame;
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std::unordered_map<unsigned int, gfx::Bitmap> graphics_bin_;
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std::unordered_map<unsigned int, gfx::Bitmap> graphics_bin_;
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absl::flat_hash_map<int, gfx::Bitmap> graphics_bin_v2_;
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ROM rom_;
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ROM rom_;
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zelda3::Overworld overworld_;
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zelda3::Overworld overworld_;
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@@ -51,7 +51,7 @@ void ROM::Close() {
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}
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}
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void ROM::SetupRenderer(std::shared_ptr<SDL_Renderer> renderer) {
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void ROM::SetupRenderer(std::shared_ptr<SDL_Renderer> renderer) {
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sdl_renderer_ = renderer;
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renderer_ = renderer;
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}
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}
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// TODO: check if the rom has a header on load
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// TODO: check if the rom has a header on load
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@@ -100,7 +100,7 @@ void ROM::LoadAllGraphicsData() {
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gfx::Bitmap tilesheet_bmp(core::kTilesheetWidth, core::kTilesheetHeight,
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gfx::Bitmap tilesheet_bmp(core::kTilesheetWidth, core::kTilesheetHeight,
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core::kTilesheetDepth, SNES3bppTo8bppSheet(data));
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core::kTilesheetDepth, SNES3bppTo8bppSheet(data));
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tilesheet_bmp.CreateTexture(sdl_renderer_);
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tilesheet_bmp.CreateTexture(renderer_);
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graphics_bin_[i] = tilesheet_bmp;
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graphics_bin_[i] = tilesheet_bmp;
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for (int j = 0; j < sizeof(data); j++) {
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for (int j = 0; j < sizeof(data); j++) {
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@@ -113,6 +113,42 @@ void ROM::LoadAllGraphicsData() {
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master_gfx_bin_ = buffer;
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master_gfx_bin_ = buffer;
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}
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}
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absl::Status ROM::LoadAllGraphicsDataV2() {
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Bytes sheet;
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int buffer_pos = 0;
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for (int i = 0; i < core::NumberOfSheets; i++) {
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if (i >= 115 && i <= 126) { // uncompressed sheets
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sheet.resize(core::Uncompressed3BPPSize);
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auto offset = GetGraphicsAddress(i);
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for (int j = 0; j < core::Uncompressed3BPPSize; j++) {
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sheet[j] = rom_data_[j + offset];
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}
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} else {
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auto offset = GetGraphicsAddress(i);
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absl::StatusOr<Bytes> new_sheet =
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DecompressV2(offset, core::UncompressedSheetSize);
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if (!new_sheet.ok()) {
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return new_sheet.status();
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} else {
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sheet = std::move(*new_sheet);
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}
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}
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absl::StatusOr<Bytes> converted_sheet = Convert3bppTo8bppSheet(sheet);
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if (!converted_sheet.ok()) {
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return converted_sheet.status();
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} else {
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Bytes result = std::move(*converted_sheet);
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gfx::Bitmap tilesheet_bmp(core::kTilesheetWidth, core::kTilesheetHeight,
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core::kTilesheetDepth, result.data());
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tilesheet_bmp.CreateTexture(renderer_);
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graphics_bin_v2_[i] = tilesheet_bmp;
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}
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}
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return absl::OkStatus();
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}
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uint ROM::GetGraphicsAddress(uint8_t offset) const {
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uint ROM::GetGraphicsAddress(uint8_t offset) const {
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uint snes_address = 0;
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uint snes_address = 0;
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uint pc_address = 0;
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uint pc_address = 0;
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@@ -234,15 +270,13 @@ absl::StatusOr<Bytes> ROM::DecompressV2(int offset, int size, bool reversed) {
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switch (cmd) {
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switch (cmd) {
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case kCommandDirectCopy:
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case kCommandDirectCopy:
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for (int i = 0; i < length; i++) {
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for (int i = 0; i < length; i++)
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buffer[buffer_pos++] = rom_data_[offset++];
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buffer[buffer_pos++] = rom_data_[offset++];
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}
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// Do not advance in the ROM
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// Do not advance in the ROM
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break;
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break;
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case kCommandByteFill:
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case kCommandByteFill:
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for (int i = 0; i < length; i++) {
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for (int i = 0; i < length; i++)
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buffer[buffer_pos++] = rom_data_[offset];
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buffer[buffer_pos++] = rom_data_[offset];
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}
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offset += 1; // Advance 1 byte in the ROM
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offset += 1; // Advance 1 byte in the ROM
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break;
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break;
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case kCommandWordFill:
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case kCommandWordFill:
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@@ -254,9 +288,7 @@ absl::StatusOr<Bytes> ROM::DecompressV2(int offset, int size, bool reversed) {
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break;
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break;
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case kCommandIncreasingFill: {
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case kCommandIncreasingFill: {
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uchar inc_byte = rom_data_[offset];
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uchar inc_byte = rom_data_[offset];
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for (int i = 0; i < length; i++) {
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for (int i = 0; i < length; i++) buffer[buffer_pos++] = inc_byte++;
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buffer[buffer_pos++] = inc_byte++;
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}
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offset += 1; // Advance 1 byte in the ROM
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offset += 1; // Advance 1 byte in the ROM
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} break;
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} break;
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case kCommandRepeatingBytes: {
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case kCommandRepeatingBytes: {
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@@ -265,7 +297,6 @@ absl::StatusOr<Bytes> ROM::DecompressV2(int offset, int size, bool reversed) {
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// Reversed byte order for overworld maps
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// Reversed byte order for overworld maps
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if (reversed) {
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if (reversed) {
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auto addr = (rom_data_[offset + 2]) | ((rom_data_[offset + 1]) << 8);
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auto addr = (rom_data_[offset + 2]) | ((rom_data_[offset + 1]) << 8);
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if (addr > buffer_pos) {
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if (addr > buffer_pos) {
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return absl::InternalError(
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return absl::InternalError(
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absl::StrFormat("DecompressOverworldV2: Offset for command "
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absl::StrFormat("DecompressOverworldV2: Offset for command "
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@@ -290,10 +321,6 @@ absl::StatusOr<Bytes> ROM::DecompressV2(int offset, int size, bool reversed) {
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offset += 2; // Advance 2 bytes in the ROM
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offset += 2; // Advance 2 bytes in the ROM
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}
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}
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} break;
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} break;
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default: {
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return absl::InternalError(
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"DecompressV2: Invalid command in the header for decompression");
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}
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}
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}
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}
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}
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@@ -411,7 +438,7 @@ SDL_Texture *ROM::DrawGraphicsSheet(int offset) {
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surface->pixels = sheet_buffer;
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surface->pixels = sheet_buffer;
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std::cout << "Creating texture from surface..." << std::endl;
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std::cout << "Creating texture from surface..." << std::endl;
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SDL_Texture *sheet_texture = nullptr;
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SDL_Texture *sheet_texture = nullptr;
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sheet_texture = SDL_CreateTextureFromSurface(sdl_renderer_.get(), surface);
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sheet_texture = SDL_CreateTextureFromSurface(renderer_.get(), surface);
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if (sheet_texture == nullptr) {
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if (sheet_texture == nullptr) {
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std::cout << "Error: " << SDL_GetError() << std::endl;
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std::cout << "Error: " << SDL_GetError() << std::endl;
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}
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}
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@@ -10,6 +10,7 @@
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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#include "absl/container/flat_hash_map.h"
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#include "absl/status/status.h"
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "absl/status/statusor.h"
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#include "absl/strings/str_cat.h"
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#include "absl/strings/str_cat.h"
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@@ -41,6 +42,9 @@ class ROM {
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public:
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public:
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absl::Status OpenFromFile(const absl::string_view& filename);
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absl::Status OpenFromFile(const absl::string_view& filename);
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// absl::Status SaveOverworld();
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// absl::Status SaveDungeons();
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void Close();
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void Close();
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void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer);
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void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer);
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void LoadFromFile(const std::string& path);
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void LoadFromFile(const std::string& path);
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@@ -56,6 +60,7 @@ class ROM {
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absl::StatusOr<Bytes> DecompressV2(int offset, int size = 0x800,
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absl::StatusOr<Bytes> DecompressV2(int offset, int size = 0x800,
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bool reversed = false);
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bool reversed = false);
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absl::StatusOr<Bytes> Convert3bppTo8bppSheet(Bytes sheet, int size = 0x1000);
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absl::StatusOr<Bytes> Convert3bppTo8bppSheet(Bytes sheet, int size = 0x1000);
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absl::Status LoadAllGraphicsDataV2();
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uchar* SNES3bppTo8bppSheet(uchar* buffer_in, int sheet_id = 0,
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uchar* SNES3bppTo8bppSheet(uchar* buffer_in, int sheet_id = 0,
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int size = 0x1000);
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int size = 0x1000);
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@@ -66,8 +71,9 @@ class ROM {
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uchar* data() { return current_rom_; }
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uchar* data() { return current_rom_; }
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const uchar* getTitle() const { return title; }
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const uchar* getTitle() const { return title; }
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bool isLoaded() const { return is_loaded_; }
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bool isLoaded() const { return is_loaded_; }
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auto Renderer() { return sdl_renderer_; }
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auto Renderer() { return renderer_; }
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auto GetGraphicsBin() const { return graphics_bin_; }
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auto GetGraphicsBin() const { return graphics_bin_; }
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auto GetGraphicsBinV2() const { return graphics_bin_v2_; }
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auto GetMasterGraphicsBin() const { return master_gfx_bin_; }
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auto GetMasterGraphicsBin() const { return master_gfx_bin_; }
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auto GetVRAM() const { return pseudo_vram_; }
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auto GetVRAM() const { return pseudo_vram_; }
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@@ -86,8 +92,9 @@ class ROM {
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std::vector<uchar*> decompressed_graphic_sheets_;
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std::vector<uchar*> decompressed_graphic_sheets_;
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std::vector<uchar*> converted_graphic_sheets_;
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std::vector<uchar*> converted_graphic_sheets_;
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std::shared_ptr<SDL_Renderer> sdl_renderer_;
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std::shared_ptr<SDL_Renderer> renderer_;
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std::unordered_map<unsigned int, gfx::Bitmap> graphics_bin_;
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std::unordered_map<unsigned int, gfx::Bitmap> graphics_bin_;
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absl::flat_hash_map<int, gfx::Bitmap> graphics_bin_v2_;
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};
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};
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} // namespace app
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} // namespace app
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