Refactor snes_palette.h for consistency and readability by adjusting reference styles and removing unnecessary includes
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@@ -37,7 +37,8 @@ absl::Status LoadOverworldMainPalettes(const std::vector<uint8_t>& rom_data,
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}
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absl::Status LoadOverworldAuxiliaryPalettes(
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const std::vector<uint8_t>& rom_data, gfx::PaletteGroupMap& palette_groups) {
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const std::vector<uint8_t> &rom_data,
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gfx::PaletteGroupMap &palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 20; i++) {
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palette_groups.overworld_aux.AddPalette(
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@@ -48,7 +49,8 @@ absl::Status LoadOverworldAuxiliaryPalettes(
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}
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absl::Status LoadOverworldAnimatedPalettes(
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const std::vector<uint8_t>& rom_data, gfx::PaletteGroupMap& palette_groups) {
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const std::vector<uint8_t> &rom_data,
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gfx::PaletteGroupMap &palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 14; i++) {
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palette_groups.overworld_animated.AddPalette(gfx::ReadPaletteFromRom(
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@@ -72,8 +74,8 @@ absl::Status LoadGlobalSpritePalettes(const std::vector<uint8_t>& rom_data,
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auto data = rom_data.data();
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palette_groups.global_sprites.AddPalette(
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gfx::ReadPaletteFromRom(kGlobalSpritesLW, /*num_colors=*/60, data));
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palette_groups.global_sprites.AddPalette(
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gfx::ReadPaletteFromRom(kGlobalSpritePalettesDW, /*num_colors=*/60, data));
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palette_groups.global_sprites.AddPalette(gfx::ReadPaletteFromRom(
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kGlobalSpritePalettesDW, /*num_colors=*/60, data));
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return absl::OkStatus();
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}
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@@ -169,7 +171,8 @@ absl::Status Load3DObjectPalettes(const std::vector<uint8_t>& rom_data,
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}
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absl::Status LoadOverworldMiniMapPalettes(
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const std::vector<uint8_t>& rom_data, gfx::PaletteGroupMap& palette_groups) {
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const std::vector<uint8_t> &rom_data,
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gfx::PaletteGroupMap &palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 2; i++) {
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palette_groups.overworld_mini_map.AddPalette(gfx::ReadPaletteFromRom(
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@@ -327,7 +330,8 @@ absl::StatusOr<PaletteGroup> CreatePaletteGroupFromLargePalette(
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using namespace palette_group_internal;
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// TODO: Refactor LoadAllPalettes to use group names, move to zelda3 namespace
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absl::Status LoadAllPalettes(const std::vector<uint8_t>& rom_data, PaletteGroupMap& groups) {
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absl::Status LoadAllPalettes(const std::vector<uint8_t> &rom_data,
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PaletteGroupMap &groups) {
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RETURN_IF_ERROR(LoadOverworldMainPalettes(rom_data, groups))
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RETURN_IF_ERROR(LoadOverworldAuxiliaryPalettes(rom_data, groups))
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RETURN_IF_ERROR(LoadOverworldAnimatedPalettes(rom_data, groups))
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@@ -5,16 +5,14 @@
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#include <cstdlib>
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#include <cstring>
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#include <iostream>
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#include <memory>
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#include <vector>
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#include "absl/base/casts.h"
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "app/core/constants.h"
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#include "app/gfx/snes_color.h"
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#include "incl/snes_color.h"
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#include "imgui/imgui.h"
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#include "incl/snes_color.h"
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namespace yaze {
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namespace app {
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