feat: Implement FPS Tracking and Audio Status Display in Emulator
- Added frame rate tracking to the emulator, calculating and displaying current FPS in the UI. - Enhanced audio management by monitoring queued audio frames and ensuring the audio buffer is filled appropriately. - Updated texture handling to align with the PPU output format, improving visual consistency. - Refactored timing management to cap time accumulation, preventing performance issues during frame processing.
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@@ -258,6 +258,7 @@ class Ppu {
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// Initialize the frame buffer
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void Init() {
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frame_buffer_.resize(256 * 240, 0);
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// Set to XBGR format (1) for compatibility with SDL_PIXELFORMAT_ARGB8888
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pixelOutputFormat = 1;
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}
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@@ -315,6 +316,9 @@ class Ppu {
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// Returns the pixel data for the current frame
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const std::vector<uint8_t>& GetFrameBuffer() const { return frame_buffer_; }
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// Set pixel output format (0 = BGRX, 1 = XBGR)
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void SetPixelFormat(uint8_t format) { pixelOutputFormat = format; }
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private:
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int GetPixelForMode7(int x, int layer, bool priority);
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