Refactor graphics sheet management with singleton class

Refactor the handling of graphics sheets by introducing a singleton class `GraphicsSheetManager`. This centralizes the management of graphics sheets, replacing direct access through the `Rom` object. Key changes include:

- Updated various methods across multiple classes to use `GraphicsSheetManager::GetInstance()` for accessing and manipulating graphics sheets.
- Introduced standalone functions `LoadLinkGraphics`, `LoadAllGraphicsData`, and `SaveAllGraphicsData` for loading and saving graphics data.
- Refactored the `Rom` class to remove methods and member variables related to graphics sheet management.
- Updated `OverworldEditor` to use `std::array` for `maps_bmp_` and added error handling for `std::bad_alloc` exceptions.
- Improved code modularity and error handling throughout the application.
This commit is contained in:
Justin Scofield
2025-01-04 20:04:00 -05:00
parent 3cbcb61222
commit fe0dbd3642
14 changed files with 135 additions and 116 deletions

View File

@@ -64,7 +64,9 @@ absl::Status EditorManager::Update() {
DrawInfoPopup();
if (rom()->is_loaded() && !rom_assets_loaded_) {
RETURN_IF_ERROR(rom()->LoadAllGraphicsData())
auto& sheet_manager = GraphicsSheetManager::GetInstance();
ASSIGN_OR_RETURN(*sheet_manager.mutable_gfx_sheets(),
LoadAllGraphicsData(*rom()))
RETURN_IF_ERROR(overworld_editor_.LoadGraphics());
rom_assets_loaded_ = true;
}
@@ -691,6 +693,10 @@ void EditorManager::SaveRom() {
status_ = overworld_editor_.Save();
RETURN_VOID_IF_ERROR(status_);
if (core::ExperimentFlags::get().kSaveGraphicsSheet)
PRINT_IF_ERROR(SaveAllGraphicsData(*rom(),
GraphicsSheetManager::GetInstance().gfx_sheets()));
status_ = rom()->SaveToFile(backup_rom_, save_new_auto_);
}