Refactor graphics sheet management with singleton class
Refactor the handling of graphics sheets by introducing a singleton class `GraphicsSheetManager`. This centralizes the management of graphics sheets, replacing direct access through the `Rom` object. Key changes include: - Updated various methods across multiple classes to use `GraphicsSheetManager::GetInstance()` for accessing and manipulating graphics sheets. - Introduced standalone functions `LoadLinkGraphics`, `LoadAllGraphicsData`, and `SaveAllGraphicsData` for loading and saving graphics data. - Refactored the `Rom` class to remove methods and member variables related to graphics sheet management. - Updated `OverworldEditor` to use `std::array` for `maps_bmp_` and added error handling for `std::bad_alloc` exceptions. - Improved code modularity and error handling throughout the application.
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@@ -112,7 +112,7 @@ void GfxGroupEditor::DrawBlocksetViewer(bool sheet_only) {
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BeginGroup();
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for (int i = 0; i < 8; i++) {
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int sheet_id = rom()->main_blockset_ids[selected_blockset_][i];
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auto sheet = rom()->gfx_sheets().at(sheet_id);
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auto &sheet = GraphicsSheetManager::GetInstance().mutable_gfx_sheets()->at(sheet_id);
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gui::BitmapCanvasPipeline(blockset_canvas_, sheet, 256, 0x10 * 0x04,
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0x20, true, false, 22);
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}
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@@ -165,7 +165,7 @@ void GfxGroupEditor::DrawRoomsetViewer() {
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BeginGroup();
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for (int i = 0; i < 4; i++) {
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int sheet_id = rom()->room_blockset_ids[selected_roomset_][i];
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auto sheet = rom()->gfx_sheets().at(sheet_id);
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auto &sheet = GraphicsSheetManager::GetInstance().mutable_gfx_sheets()->at(sheet_id);
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gui::BitmapCanvasPipeline(roomset_canvas_, sheet, 256, 0x10 * 0x04,
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0x20, true, false, 23);
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}
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@@ -203,7 +203,7 @@ void GfxGroupEditor::DrawSpritesetViewer(bool sheet_only) {
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BeginGroup();
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for (int i = 0; i < 4; i++) {
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int sheet_id = rom()->spriteset_ids[selected_spriteset_][i];
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auto sheet = rom()->gfx_sheets().at(115 + sheet_id);
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auto &sheet = GraphicsSheetManager::GetInstance().mutable_gfx_sheets()->at(115 + sheet_id);
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gui::BitmapCanvasPipeline(spriteset_canvas_, sheet, 256, 0x10 * 0x04,
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0x20, true, false, 24);
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}
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@@ -46,9 +46,9 @@ absl::Status GraphicsEditor::Update() {
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status_ = UpdateGfxEdit();
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TAB_ITEM("Sheet Browser")
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if (asset_browser_.Initialized == false) {
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asset_browser_.Initialize(rom()->gfx_sheets());
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asset_browser_.Initialize(GraphicsSheetManager::GetInstance().gfx_sheets());
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}
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asset_browser_.Draw(rom()->gfx_sheets());
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asset_browser_.Draw(GraphicsSheetManager::GetInstance().gfx_sheets());
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END_TAB_ITEM()
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status_ = UpdateScadView();
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status_ = UpdateLinkGfxView();
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@@ -117,7 +117,7 @@ void GraphicsEditor::DrawGfxEditToolset() {
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TableNextColumn();
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if (Button(ICON_MD_CONTENT_COPY)) {
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std::vector<uint8_t> png_data =
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rom()->gfx_sheets().at(current_sheet_).GetPngData();
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GraphicsSheetManager::GetInstance().gfx_sheets().at(current_sheet_).GetPngData();
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core::CopyImageToClipboard(png_data);
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}
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HOVER_HINT("Copy to Clipboard");
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@@ -128,12 +128,11 @@ void GraphicsEditor::DrawGfxEditToolset() {
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int width, height;
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core::GetImageFromClipboard(png_data, width, height);
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if (png_data.size() > 0) {
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rom()
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->mutable_gfx_sheets()
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GraphicsSheetManager::GetInstance().mutable_gfx_sheets()
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->at(current_sheet_)
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.Create(width, height, 8, png_data);
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Renderer::GetInstance().UpdateBitmap(
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&rom()->mutable_gfx_sheets()->at(current_sheet_));
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&GraphicsSheetManager::GetInstance().mutable_gfx_sheets()->at(current_sheet_));
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}
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}
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HOVER_HINT("Paste from Clipboard");
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@@ -153,7 +152,7 @@ void GraphicsEditor::DrawGfxEditToolset() {
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}
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TableNextColumn();
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auto bitmap = rom()->gfx_sheets()[current_sheet_];
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auto bitmap = GraphicsSheetManager::GetInstance().gfx_sheets()[current_sheet_];
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auto palette = bitmap.palette();
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for (int i = 0; i < 8; i++) {
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ImGui::SameLine();
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@@ -192,7 +191,7 @@ absl::Status GraphicsEditor::UpdateGfxSheetList() {
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(int)ms_io->RangeSrcItem); // Ensure RangeSrc item is not clipped.
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int key = 0;
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for (auto& value : rom()->gfx_sheets()) {
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for (auto& value : GraphicsSheetManager::GetInstance().gfx_sheets()) {
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ImGui::BeginChild(absl::StrFormat("##GfxSheet%02X", key).c_str(),
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ImVec2(0x100 + 1, 0x40 + 1), true,
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ImGuiWindowFlags_NoDecoration);
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@@ -281,7 +280,7 @@ absl::Status GraphicsEditor::UpdateGfxTabView() {
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ImGuiWindowFlags_AlwaysVerticalScrollbar |
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ImGuiWindowFlags_AlwaysHorizontalScrollbar);
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gfx::Bitmap& current_bitmap = rom()->mutable_gfx_sheets()->at(sheet_id);
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gfx::Bitmap& current_bitmap = GraphicsSheetManager::GetInstance().mutable_gfx_sheets()->at(sheet_id);
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auto draw_tile_event = [&]() {
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current_sheet_canvas_.DrawTileOnBitmap(tile_size_, ¤t_bitmap,
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@@ -290,7 +289,7 @@ absl::Status GraphicsEditor::UpdateGfxTabView() {
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};
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current_sheet_canvas_.UpdateColorPainter(
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rom()->mutable_gfx_sheets()->at(sheet_id), current_color_,
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GraphicsSheetManager::GetInstance().mutable_gfx_sheets()->at(sheet_id), current_color_,
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draw_tile_event, tile_size_, current_scale_);
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ImGui::EndChild();
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@@ -323,7 +322,7 @@ absl::Status GraphicsEditor::UpdateGfxTabView() {
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current_sheet_ = id;
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// ImVec2(0x100, 0x40),
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current_sheet_canvas_.UpdateColorPainter(
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rom()->mutable_gfx_sheets()->at(id), current_color_,
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GraphicsSheetManager::GetInstance().mutable_gfx_sheets()->at(id), current_color_,
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[&]() {
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},
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@@ -360,12 +359,11 @@ absl::Status GraphicsEditor::UpdatePaletteColumn() {
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if (refresh_graphics_ && !open_sheets_.empty()) {
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RETURN_IF_ERROR(
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rom()
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->mutable_gfx_sheets()
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GraphicsSheetManager::GetInstance().mutable_gfx_sheets()
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->data()[current_sheet_]
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.ApplyPaletteWithTransparent(palette, edit_palette_sub_index_));
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Renderer::GetInstance().UpdateBitmap(
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&rom()->mutable_gfx_sheets()->data()[current_sheet_]);
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&GraphicsSheetManager::GetInstance().mutable_gfx_sheets()->data()[current_sheet_]);
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refresh_graphics_ = false;
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}
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}
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@@ -387,7 +385,7 @@ absl::Status GraphicsEditor::UpdateLinkGfxView() {
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link_canvas_.DrawGrid(16.0f);
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int i = 0;
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for (auto link_sheet : *rom()->mutable_link_graphics()) {
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for (auto& link_sheet : link_sheets_) {
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int x_offset = 0;
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int y_offset = gfx::kTilesheetHeight * i * 4;
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link_canvas_.DrawContextMenu(&link_sheet);
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@@ -404,7 +402,7 @@ absl::Status GraphicsEditor::UpdateLinkGfxView() {
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if (ImGui::Button("Load Link Graphics (Experimental)")) {
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if (rom()->is_loaded()) {
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// Load Links graphics from the ROM
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RETURN_IF_ERROR(rom()->LoadLinkGraphics());
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ASSIGN_OR_RETURN(link_sheets_, LoadLinkGraphics(*rom()));
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// Split it into the pose data frames
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// Create an animation step display for the poses
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@@ -176,6 +176,7 @@ class GraphicsEditor : public SharedRom, public Editor {
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gfx::Bitmap bin_bitmap_;
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gfx::Bitmap link_full_sheet_;
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std::array<gfx::Bitmap, kNumGfxSheets> gfx_sheets_;
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std::array<gfx::Bitmap, kNumLinkSheets> link_sheets_;
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gfx::PaletteGroup col_file_palette_group_;
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gfx::SnesPalette z3_rom_palette_;
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@@ -388,10 +388,10 @@ void ScreenEditor::DrawDungeonMapsEditor() {
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if (LoadDungeonMapTile16(rom()->graphics_buffer()).ok()) {
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// TODO: Load roomset gfx based on dungeon ID
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sheets_.emplace(0, rom()->gfx_sheets()[212]);
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sheets_.emplace(1, rom()->gfx_sheets()[213]);
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sheets_.emplace(2, rom()->gfx_sheets()[214]);
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sheets_.emplace(3, rom()->gfx_sheets()[215]);
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sheets_.emplace(0, GraphicsSheetManager::GetInstance().gfx_sheets()[212]);
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sheets_.emplace(1, GraphicsSheetManager::GetInstance().gfx_sheets()[213]);
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sheets_.emplace(2, GraphicsSheetManager::GetInstance().gfx_sheets()[214]);
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sheets_.emplace(3, GraphicsSheetManager::GetInstance().gfx_sheets()[215]);
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int current_tile8 = 0;
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int tile_data_offset = 0;
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for (int i = 0; i < 4; ++i) {
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@@ -48,7 +48,9 @@ absl::Status Tile16Editor::InitBlockset(
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all_tiles_types_ = all_tiles_types;
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tile16_blockset_bmp_ = tile16_blockset_bmp;
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tile16_individual_ = tile16_individual;
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current_gfx_bmp_ = current_gfx_bmp;
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current_gfx_bmp_.Create(current_gfx_bmp.width(), current_gfx_bmp.height(),
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current_gfx_bmp.depth(), current_gfx_bmp.vector());
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core::Renderer::GetInstance().RenderBitmap(&tile16_blockset_bmp_);
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RETURN_IF_ERROR(LoadTile8());
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ImVector<std::string> tile16_names;
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for (int i = 0; i < 0x200; ++i) {
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@@ -373,7 +375,7 @@ absl::Status Tile16Editor::UpdateTransferTileCanvas() {
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// TODO: Implement tile16 transfer
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if (transfer_started_ && !transfer_blockset_loaded_) {
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PRINT_IF_ERROR(transfer_rom_.LoadAllGraphicsData())
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ASSIGN_OR_RETURN(transfer_gfx_, LoadAllGraphicsData(transfer_rom_))
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// Load the Link to the Past overworld.
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PRINT_IF_ERROR(transfer_overworld_.Load(transfer_rom_))
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@@ -93,6 +93,7 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
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absl::Status status_;
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Rom transfer_rom_;
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std::array<gfx::Bitmap, kNumGfxSheets> transfer_gfx_;
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absl::Status transfer_status_;
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};
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