Refactor graphics sheet management with singleton class

Refactor the handling of graphics sheets by introducing a singleton class `GraphicsSheetManager`. This centralizes the management of graphics sheets, replacing direct access through the `Rom` object. Key changes include:

- Updated various methods across multiple classes to use `GraphicsSheetManager::GetInstance()` for accessing and manipulating graphics sheets.
- Introduced standalone functions `LoadLinkGraphics`, `LoadAllGraphicsData`, and `SaveAllGraphicsData` for loading and saving graphics data.
- Refactored the `Rom` class to remove methods and member variables related to graphics sheet management.
- Updated `OverworldEditor` to use `std::array` for `maps_bmp_` and added error handling for `std::bad_alloc` exceptions.
- Improved code modularity and error handling throughout the application.
This commit is contained in:
Justin Scofield
2025-01-04 20:04:00 -05:00
parent 3cbcb61222
commit fe0dbd3642
14 changed files with 135 additions and 116 deletions

View File

@@ -175,7 +175,7 @@ void SpriteEditor::DrawCurrentSheets() {
graphics_sheet_canvas_.DrawTileSelector(32);
for (int i = 0; i < 8; i++) {
graphics_sheet_canvas_.DrawBitmap(
rom()->gfx_sheets().at(current_sheets_[i]), 1, (i * 0x40) + 1, 2);
GraphicsSheetManager::GetInstance().gfx_sheets().at(current_sheets_[i]), 1, (i * 0x40) + 1, 2);
}
graphics_sheet_canvas_.DrawGrid();
graphics_sheet_canvas_.DrawOverlay();