Add resources folder for music and palette editor
This commit is contained in:
@@ -10,7 +10,7 @@
|
||||
#include "absl/status/statusor.h"
|
||||
#include "absl/strings/str_format.h"
|
||||
#include "app/core/pipeline.h"
|
||||
#include "app/editor/palette_editor.h"
|
||||
#include "app/editor/resources/palette_editor.h"
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
@@ -32,8 +32,8 @@ absl::Status OverworldEditor::Update() {
|
||||
// Initialize overworld graphics, maps, and palettes
|
||||
if (rom()->isLoaded() && !all_gfx_loaded_) {
|
||||
RETURN_IF_ERROR(LoadGraphics())
|
||||
tile16_editor_.InitBlockset(tile16_blockset_bmp_, tile16_individual_,
|
||||
tile8_individual_);
|
||||
RETURN_IF_ERROR(tile16_editor_.InitBlockset(
|
||||
tile16_blockset_bmp_, tile16_individual_, tile8_individual_));
|
||||
gfx_group_editor_.InitBlockset(tile16_blockset_bmp_);
|
||||
all_gfx_loaded_ = true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user