Add resources folder for music and palette editor

This commit is contained in:
scawful
2023-11-18 14:17:06 -05:00
parent f994e7fd32
commit fee9484a5d
14 changed files with 18 additions and 17 deletions

View File

@@ -10,7 +10,7 @@
#include "absl/status/statusor.h"
#include "absl/strings/str_format.h"
#include "app/core/pipeline.h"
#include "app/editor/palette_editor.h"
#include "app/editor/resources/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
@@ -32,8 +32,8 @@ absl::Status OverworldEditor::Update() {
// Initialize overworld graphics, maps, and palettes
if (rom()->isLoaded() && !all_gfx_loaded_) {
RETURN_IF_ERROR(LoadGraphics())
tile16_editor_.InitBlockset(tile16_blockset_bmp_, tile16_individual_,
tile8_individual_);
RETURN_IF_ERROR(tile16_editor_.InitBlockset(
tile16_blockset_bmp_, tile16_individual_, tile8_individual_));
gfx_group_editor_.InitBlockset(tile16_blockset_bmp_);
all_gfx_loaded_ = true;
}