Enhance DungeonEditor functionality by adding room graphics loading and rendering capabilities; implement bitmap drawing for background layers and room objects in the canvas, improving visual representation of dungeon rooms.
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@@ -3,6 +3,7 @@
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#include "absl/container/flat_hash_map.h"
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#include "app/core/features.h"
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#include "app/core/platform/renderer.h"
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#include "app/gfx/arena.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gui/canvas.h"
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#include "app/gui/color.h"
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@@ -60,6 +61,8 @@ absl::Status DungeonEditor::Load() {
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rooms_[i].LoadRoomGraphics();
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}
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// rooms_[i].LoadObjects();
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auto dungeon_palette_ptr = rom()->paletteset_ids[rooms_[i].palette][0];
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auto palette_id = rom()->ReadWord(0xDEC4B + dungeon_palette_ptr);
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if (palette_id.status() != absl::OkStatus()) {
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@@ -477,11 +480,22 @@ void DungeonEditor::DrawDungeonCanvas(int room_id) {
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gui::InputHexWord("Message ID", &rooms_[room_id].message_id_);
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SameLine();
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if (Button("Load Room")) {
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rooms_[room_id].LoadRoomGraphics();
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}
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ImGui::EndGroup();
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canvas_.DrawBackground(ImVec2(0x200, 0x200));
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canvas_.DrawBackground();
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canvas_.DrawContextMenu();
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if (is_loaded_) {
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canvas_.DrawBitmap(gfx::Arena::Get().bg1_bitmap(), 0, 0);
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canvas_.DrawBitmap(gfx::Arena::Get().bg2_bitmap(), 0, 0);
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for (const auto &object : rooms_[room_id].tile_objects_) {
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canvas_.DrawOutline(object.x_, object.y_, object.width_ * 16,
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object.height_ * 16);
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}
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canvas_.DrawBitmap(rooms_[room_id].layer1(), 0, 0);
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}
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canvas_.DrawGrid();
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@@ -40,8 +40,8 @@ constexpr ImGuiTableFlags kDungeonTableFlags =
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*/
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class DungeonEditor : public Editor {
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public:
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explicit DungeonEditor(Rom* rom = nullptr) : rom_(rom) {
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type_ = EditorType::kDungeon;
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explicit DungeonEditor(Rom* rom = nullptr) : rom_(rom) {
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type_ = EditorType::kDungeon;
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}
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void Initialize() override;
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@@ -57,10 +57,7 @@ class DungeonEditor : public Editor {
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void add_room(int i) { active_rooms_.push_back(i); }
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// Set the ROM pointer
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void set_rom(Rom* rom) { rom_ = rom; }
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// Get the ROM pointer
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Rom* rom() const { return rom_; }
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private:
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@@ -118,7 +115,7 @@ class DungeonEditor : public Editor {
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gfx::SnesPalette full_palette_;
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gfx::PaletteGroup current_palette_group_;
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gui::Canvas canvas_;
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gui::Canvas canvas_{"##DungeonCanvas", ImVec2(0x200, 0x200)};
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gui::Canvas room_gfx_canvas_;
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gui::Canvas object_canvas_;
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@@ -223,7 +223,7 @@ constexpr int kGfxBufferRoomSpriteStride = 2048;
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constexpr int kGfxBufferRoomSpriteLastLineOffset = 0x88;
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void Room::CopyRoomGraphicsToBuffer() {
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auto gfx_buffer_data = rom()->graphics_buffer();
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auto gfx_buffer_data = rom()->mutable_graphics_buffer();
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// Copy room graphics to buffer
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int sheet_pos = 0;
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@@ -231,7 +231,7 @@ void Room::CopyRoomGraphicsToBuffer() {
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int data = 0;
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int block_offset = blocks_[i] * kGfxBufferRoomOffset;
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while (data < kGfxBufferRoomOffset) {
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uint8_t map_byte = gfx_buffer_data[data + block_offset];
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uint8_t map_byte = (*gfx_buffer_data)[data + block_offset];
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if (i < 4) {
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map_byte += kGfxBufferRoomSpriteLastLineOffset;
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}
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@@ -249,18 +249,18 @@ void Room::CopyRoomGraphicsToBuffer() {
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void Room::LoadAnimatedGraphics() {
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int gfx_ptr = SnesToPc(rom()->version_constants().kGfxAnimatedPointer);
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auto gfx_buffer_data = rom()->graphics_buffer();
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auto gfx_buffer_data = rom()->mutable_graphics_buffer();
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auto rom_data = rom()->vector();
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int data = 0;
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while (data < 512) {
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uint8_t map_byte =
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gfx_buffer_data[data + (92 * 2048) + (512 * animated_frame_)];
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(*gfx_buffer_data)[data + (92 * 2048) + (512 * animated_frame_)];
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current_gfx16_[data + (7 * 2048)] = map_byte;
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map_byte =
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gfx_buffer_data[data +
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(rom_data[gfx_ptr + background_tileset_] * 2048) +
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(512 * animated_frame_)];
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(*gfx_buffer_data)[data +
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(rom_data[gfx_ptr + background_tileset_] * 2048) +
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(512 * animated_frame_)];
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current_gfx16_[data + (7 * 2048) - 512] = map_byte;
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data++;
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}
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@@ -79,6 +79,9 @@ constexpr int NumberOfRooms = 296;
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constexpr uint16_t stairsObjects[] = {0x139, 0x138, 0x13B, 0x12E, 0x12D};
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constexpr int tile_address = 0x001B52;
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constexpr int tile_address_floor = 0x001B5A;
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struct LayerMergeType {
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uint8_t ID;
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std::string Name;
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@@ -231,7 +234,7 @@ class Room : public SharedRom {
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bool is_light_;
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bool is_loaded_;
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bool is_dark_;
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bool is_floor_;
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bool is_floor_ = true;
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int room_id_;
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int animated_frame_;
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