Enhance DungeonEditor functionality by adding room graphics loading and rendering capabilities; implement bitmap drawing for background layers and room objects in the canvas, improving visual representation of dungeon rooms.

This commit is contained in:
scawful
2025-04-27 14:00:40 -04:00
parent 5c20d867ad
commit ff74c0c92a
4 changed files with 29 additions and 15 deletions

View File

@@ -223,7 +223,7 @@ constexpr int kGfxBufferRoomSpriteStride = 2048;
constexpr int kGfxBufferRoomSpriteLastLineOffset = 0x88;
void Room::CopyRoomGraphicsToBuffer() {
auto gfx_buffer_data = rom()->graphics_buffer();
auto gfx_buffer_data = rom()->mutable_graphics_buffer();
// Copy room graphics to buffer
int sheet_pos = 0;
@@ -231,7 +231,7 @@ void Room::CopyRoomGraphicsToBuffer() {
int data = 0;
int block_offset = blocks_[i] * kGfxBufferRoomOffset;
while (data < kGfxBufferRoomOffset) {
uint8_t map_byte = gfx_buffer_data[data + block_offset];
uint8_t map_byte = (*gfx_buffer_data)[data + block_offset];
if (i < 4) {
map_byte += kGfxBufferRoomSpriteLastLineOffset;
}
@@ -249,18 +249,18 @@ void Room::CopyRoomGraphicsToBuffer() {
void Room::LoadAnimatedGraphics() {
int gfx_ptr = SnesToPc(rom()->version_constants().kGfxAnimatedPointer);
auto gfx_buffer_data = rom()->graphics_buffer();
auto gfx_buffer_data = rom()->mutable_graphics_buffer();
auto rom_data = rom()->vector();
int data = 0;
while (data < 512) {
uint8_t map_byte =
gfx_buffer_data[data + (92 * 2048) + (512 * animated_frame_)];
(*gfx_buffer_data)[data + (92 * 2048) + (512 * animated_frame_)];
current_gfx16_[data + (7 * 2048)] = map_byte;
map_byte =
gfx_buffer_data[data +
(rom_data[gfx_ptr + background_tileset_] * 2048) +
(512 * animated_frame_)];
(*gfx_buffer_data)[data +
(rom_data[gfx_ptr + background_tileset_] * 2048) +
(512 * animated_frame_)];
current_gfx16_[data + (7 * 2048) - 512] = map_byte;
data++;
}

View File

@@ -79,6 +79,9 @@ constexpr int NumberOfRooms = 296;
constexpr uint16_t stairsObjects[] = {0x139, 0x138, 0x13B, 0x12E, 0x12D};
constexpr int tile_address = 0x001B52;
constexpr int tile_address_floor = 0x001B5A;
struct LayerMergeType {
uint8_t ID;
std::string Name;
@@ -231,7 +234,7 @@ class Room : public SharedRom {
bool is_light_;
bool is_loaded_;
bool is_dark_;
bool is_floor_;
bool is_floor_ = true;
int room_id_;
int animated_frame_;