feat: Revise CMake presets and documentation for improved clarity and functionality

- Reorganized CMake preset system, simplifying names and enhancing architecture support.
- Introduced new presets for macOS and Windows development, including AI-enabled and verbose options.
- Updated documentation to reflect changes in preset usage, design principles, and troubleshooting steps.
- Removed outdated documents related to stability improvements and modularization plans to streamline resources.
This commit is contained in:
scawful
2025-10-04 22:10:43 -04:00
parent a3c756272d
commit ffaec122cf
9 changed files with 172 additions and 1684 deletions

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# Build Presets Guide
CMake presets for development workflow and architecture-specific builds.
This document explains the reorganized CMake preset system for Yaze.
## 🍎 macOS ARM64 Presets (Recommended for Apple Silicon)
## Design Principles
### For Development Work:
1. **Short, memorable names** - No more `macos-dev-z3ed-ai`, just `mac-ai`
2. **Warnings off by default** - Add `-v` suffix for verbose (e.g., `mac-dbg-v`)
3. **Clear architecture support** - Explicit ARM64 and x86_64 presets
4. **Platform prefixes** - `mac-`, `win-`, `lin-` for easy identification
## Quick Start
### macOS Development
```bash
# ARM64-only development build with ROM testing
cmake --preset macos-dev
cmake --build --preset macos-dev
# Most common: AI-enabled development
cmake --preset mac-ai
cmake --build --preset mac-ai
# ARM64-only debug build
cmake --preset macos-debug
cmake --build --preset macos-debug
# Basic debug build (no AI)
cmake --preset mac-dbg
cmake --build --preset mac-dbg
# ARM64-only release build
cmake --preset macos-release
cmake --build --preset macos-release
# Verbose warnings for debugging
cmake --preset mac-dbg-v
cmake --build --preset mac-dbg-v
# Release build
cmake --preset mac-rel
cmake --build --preset mac-rel
```
### For Distribution:
### Windows Development
```bash
# Universal binary (ARM64 + x86_64) - use only when needed for distribution
cmake --preset macos-debug-universal
cmake --build --preset macos-debug-universal
# Debug build (x64)
cmake --preset win-dbg
cmake --build --preset win-dbg
cmake --preset macos-release-universal
cmake --build --preset macos-release-universal
# AI-enabled development
cmake --preset win-ai
cmake --build --preset win-ai
# ARM64 support
cmake --preset win-arm
cmake --build --preset win-arm
```
## 🔧 Why This Fixes Architecture Errors
## All Presets
**Problem**: The original presets used `CMAKE_OSX_ARCHITECTURES: "x86_64;arm64"` which forced CMake to build universal binaries. This caused issues because:
- Dependencies like Abseil tried to use x86 SSE instructions (`-msse4.1`)
- These instructions don't exist on ARM64 processors
- Build failed with "unsupported option '-msse4.1' for target 'arm64-apple-darwin'"
### macOS Presets
**Solution**: The new ARM64-only presets use `CMAKE_OSX_ARCHITECTURES: "arm64"` which:
- ✅ Only targets ARM64 architecture
- ✅ Prevents x86-specific instruction usage
- ✅ Uses ARM64 optimizations instead
- ✅ Builds much faster (no cross-compilation)
| Preset | Description | Arch | Warnings | Features |
|--------|-------------|------|----------|----------|
| `mac-dbg` | Debug build | ARM64 | Off | Basic |
| `mac-dbg-v` | Debug verbose | ARM64 | On | Basic |
| `mac-rel` | Release | ARM64 | Off | Basic |
| `mac-x64` | Debug x86_64 | x86_64 | Off | Basic |
| `mac-uni` | Universal binary | Both | Off | Basic |
| `mac-dev` | Development | ARM64 | Off | ROM tests |
| `mac-ai` | AI development | ARM64 | Off | z3ed, JSON, gRPC, ROM tests |
| `mac-z3ed` | z3ed CLI | ARM64 | Off | AI agent support |
| `mac-rooms` | Dungeon editor | ARM64 | Off | Minimal build for room editing |
## 📋 Available Presets
### Windows Presets
| Preset Name | Architecture | Purpose | ROM Tests |
|-------------|-------------|---------|-----------|
| `macos-dev` | ARM64 only | Development | ✅ Enabled |
| `macos-debug` | ARM64 only | Debug builds | ❌ Disabled |
| `macos-release` | ARM64 only | Release builds | ❌ Disabled |
| `macos-debug-universal` | Universal | Distribution debug | ❌ Disabled |
| `macos-release-universal` | Universal | Distribution release | ❌ Disabled |
| Preset | Description | Arch | Warnings | Features |
|--------|-------------|------|----------|----------|
| `win-dbg` | Debug build | x64 | Off | Basic |
| `win-dbg-v` | Debug verbose | x64 | On | Basic |
| `win-rel` | Release | x64 | Off | Basic |
| `win-arm` | Debug ARM64 | ARM64 | Off | Basic |
| `win-arm-rel` | Release ARM64 | ARM64 | Off | Basic |
| `win-dev` | Development | x64 | Off | ROM tests |
| `win-ai` | AI development | x64 | Off | z3ed, JSON, gRPC, ROM tests |
| `win-z3ed` | z3ed CLI | x64 | Off | AI agent support |
## 🚀 Quick Start
### Linux Presets
For most development work on Apple Silicon:
| Preset | Description | Compiler | Warnings |
|--------|-------------|----------|----------|
| `lin-dbg` | Debug | GCC | Off |
| `lin-clang` | Debug | Clang | Off |
### Special Purpose
| Preset | Description |
|--------|-------------|
| `ci` | Continuous integration (no ROM tests) |
| `asan` | AddressSanitizer build |
| `coverage` | Code coverage build |
## Warning Control
By default, all presets suppress compiler warnings with `-w` for a cleaner build experience.
### To Enable Verbose Warnings:
1. Use a preset with `-v` suffix (e.g., `mac-dbg-v`, `win-dbg-v`)
2. Or set `YAZE_SUPPRESS_WARNINGS=OFF` manually:
```bash
cmake --preset mac-dbg -DYAZE_SUPPRESS_WARNINGS=OFF
```
## Architecture Support
### macOS
- **ARM64 (Apple Silicon)**: `mac-dbg`, `mac-rel`, `mac-ai`, etc.
- **x86_64 (Intel)**: `mac-x64`
- **Universal Binary**: `mac-uni` (both ARM64 + x86_64)
### Windows
- **x64**: `win-dbg`, `win-rel`, `win-ai`, etc.
- **ARM64**: `win-arm`, `win-arm-rel`
## Build Directories
Most presets use `build/` directory. Exceptions:
- `mac-rooms`: Uses `build_rooms/` to avoid conflicts
## Feature Flags
Common CMake options you can override:
```bash
# Clean build
rm -rf build
# Enable/disable components
-DYAZE_BUILD_TESTS=ON/OFF
-DYAZE_BUILD_Z3ED=ON/OFF
-DYAZE_BUILD_EMU=ON/OFF
-DYAZE_BUILD_APP=ON/OFF
# Configure for ARM64 development
cmake --preset macos-dev
# AI features
-DZ3ED_AI=ON/OFF
-DYAZE_WITH_JSON=ON/OFF
-DYAZE_WITH_GRPC=ON/OFF
# Build
cmake --build --preset macos-dev
# Testing
-DYAZE_ENABLE_ROM_TESTS=ON/OFF
-DYAZE_TEST_ROM_PATH=/path/to/zelda3.sfc
# Run tests
cmake --build --preset macos-dev --target test
# Build optimization
-DYAZE_MINIMAL_BUILD=ON/OFF
-DYAZE_USE_MODULAR_BUILD=ON/OFF
```
## 🛠️ IDE Integration
## Examples
### VS Code with CMake Tools:
1. Open Command Palette (`Cmd+Shift+P`)
2. Run "CMake: Select Configure Preset"
3. Choose `macos-dev` or `macos-debug`
### CLion:
1. Go to Settings → Build, Execution, Deployment → CMake
2. Add new profile with preset `macos-dev`
### Xcode:
### Development with AI features and verbose warnings
```bash
# Generate Xcode project
cmake --preset macos-debug -G Xcode
open build/yaze.xcodeproj
cmake --preset mac-dbg-v -DZ3ED_AI=ON -DYAZE_WITH_GRPC=ON
cmake --build --preset mac-dbg-v
```
## 🔍 Troubleshooting
### Release build for distribution (macOS Universal)
```bash
cmake --preset mac-uni
cmake --build --preset mac-uni
cpack --preset mac-uni
```
If you still get architecture errors:
1. **Clean completely**: `rm -rf build`
2. **Check preset**: Ensure you're using an ARM64 preset (not universal)
3. **Verify configuration**: Check that `CMAKE_OSX_ARCHITECTURES` shows only `arm64`
### Quick minimal build for testing
```bash
cmake --preset mac-dbg -DYAZE_MINIMAL_BUILD=ON
cmake --build --preset mac-dbg -j12
```
## Updating compile_commands.json
After configuring with a new preset, copy the compile commands for IDE support:
```bash
# Verify architecture setting
cmake --preset macos-debug
grep -A 5 -B 5 "CMAKE_OSX_ARCHITECTURES" build/CMakeCache.txt
cp build/compile_commands.json .
```
## 📝 Notes
This ensures clangd and other LSP servers can find headers and understand build flags.
- **ARM64 presets**: Fast builds, no architecture conflicts
- **Universal presets**: Slower builds, for distribution only
- **Deployment target**: ARM64 presets use macOS 11.0+ (when Apple Silicon was introduced)
- **Universal presets**: Still support macOS 10.15+ for backward compatibility
## Migration from Old Presets
Old preset names have been simplified:
| Old Name | New Name |
|----------|----------|
| `macos-dev-z3ed-ai` | `mac-ai` |
| `macos-debug` | `mac-dbg` |
| `macos-release` | `mac-rel` |
| `macos-debug-universal` | `mac-uni` |
| `macos-dungeon-dev` | `mac-rooms` |
| `windows-debug` | `win-dbg` |
| `windows-release` | `win-rel` |
| `windows-arm64-debug` | `win-arm` |
| `linux-debug` | `lin-dbg` |
| `linux-clang` | `lin-clang` |
## Troubleshooting
### Warnings are still showing
- Make sure you're using a preset without `-v` suffix
- Check `cmake` output for `✓ Warnings suppressed` message
- Reconfigure and rebuild: `rm -rf build && cmake --preset mac-dbg`
### clangd can't find nlohmann/json
- Run `cmake --preset <your-preset>` to regenerate compile_commands.json
- Copy to root: `cp build/compile_commands.json .`
- Restart your IDE or LSP server
### Build fails with missing dependencies
- Ensure submodules are initialized: `git submodule update --init --recursive`
- For AI features, make sure you have OpenSSL: `brew install openssl` (macOS)