fix(gfx): convert indexed sheets to SNES planar
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@@ -1,5 +1,6 @@
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#include <gtest/gtest.h>
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#include <algorithm>
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#include <filesystem>
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#include <fstream>
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#include <memory>
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@@ -10,9 +11,11 @@
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#include "app/gfx/resource/arena.h"
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#include "app/gfx/util/compression.h"
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#include "rom/rom.h"
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#include "test/test_utils.h"
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#include "zelda3/game_data.h"
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#include "zelda3/game_data.h"
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#include "testing.h"
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#include "zelda.h"
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namespace yaze {
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namespace test {
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@@ -30,18 +33,10 @@ namespace test {
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class GraphicsEditorSaveTest : public ::testing::Test {
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protected:
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void SetUp() override {
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// Skip tests if ROM is not available
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if (getenv("YAZE_SKIP_ROM_TESTS")) {
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GTEST_SKIP() << "ROM tests disabled";
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}
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// Get ROM path from environment or use default (vanilla.sfc to avoid edited ROMs)
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const char* rom_path_env = getenv("YAZE_TEST_ROM_PATH");
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vanilla_rom_path_ = rom_path_env ? rom_path_env : "vanilla.sfc";
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if (!std::filesystem::exists(vanilla_rom_path_)) {
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GTEST_SKIP() << "Test ROM not found: " << vanilla_rom_path_;
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}
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yaze::test::TestRomManager::SkipIfRomMissing(
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yaze::test::RomRole::kVanilla, "GraphicsEditorSaveTest");
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vanilla_rom_path_ =
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yaze::test::TestRomManager::GetRomPath(yaze::test::RomRole::kVanilla);
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// Create test ROM copies
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test_rom_path_ = "test_graphics_edit.sfc";
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@@ -66,6 +61,19 @@ class GraphicsEditorSaveTest : public ::testing::Test {
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}
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}
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static int GetSheetBpp(uint16_t sheet_id) {
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if (sheet_id == 113 || sheet_id == 114 || sheet_id >= 218) {
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return 2;
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}
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return 3;
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}
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static uint8_t NextPixelValue(uint16_t sheet_id, uint8_t current,
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uint8_t delta = 1) {
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const uint8_t max_colors = static_cast<uint8_t>(1u << GetSheetBpp(sheet_id));
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return static_cast<uint8_t>((current + delta) % max_colors);
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}
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// Helper to load ROM and verify basic integrity
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static absl::Status LoadAndVerifyROM(const std::string& path,
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std::unique_ptr<Rom>& rom) {
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@@ -107,43 +115,63 @@ class GraphicsEditorSaveTest : public ::testing::Test {
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}
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// Determine BPP and compression based on sheet range
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int bpp = 3; // Default 3BPP
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const int bpp = GetSheetBpp(sheet_id);
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bool compressed = true;
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// Sheets 113-114, 218+ are 2BPP
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if (sheet_id == 113 || sheet_id == 114 || sheet_id >= 218) {
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bpp = 2;
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}
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// Sheets 115-126 are uncompressed
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if (sheet_id >= 115 && sheet_id <= 126) {
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compressed = false;
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}
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// Convert 8BPP bitmap data to SNES indexed format
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auto indexed_data = gfx::Bpp8SnesToIndexed(sheet.vector(), bpp);
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// Calculate ROM offset for this sheet
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auto version = zelda3_detect_version(rom.data(), rom.size());
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auto vc_it = zelda3::kVersionConstantsMap.find(version);
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if (vc_it == zelda3::kVersionConstantsMap.end() ||
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vc_it->second.kOverworldGfxPtr1 == 0) {
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vc_it = zelda3::kVersionConstantsMap.find(zelda3_version::US);
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}
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const auto& vc = vc_it->second;
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uint32_t offset = zelda3::GetGraphicsAddress(
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rom.data(), static_cast<uint8_t>(sheet_id),
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vc.kOverworldGfxPtr1, vc.kOverworldGfxPtr2,
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vc.kOverworldGfxPtr3, rom.size());
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// Convert 8BPP bitmap data to SNES planar format
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auto snes_tile_data = gfx::IndexedToSnesSheet(sheet.vector(), bpp);
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constexpr size_t kDecompressedSheetSize = 0x800;
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std::vector<uint8_t> base_data;
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if (compressed) {
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auto decomp_result = gfx::lc_lz2::DecompressV2(
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rom.data(), offset, static_cast<int>(kDecompressedSheetSize), 1,
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rom.size());
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RETURN_IF_ERROR(decomp_result.status());
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base_data = std::move(*decomp_result);
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} else {
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auto read_result = rom.ReadByteVector(offset, kDecompressedSheetSize);
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RETURN_IF_ERROR(read_result.status());
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base_data = std::move(*read_result);
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}
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if (base_data.size() < snes_tile_data.size()) {
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base_data.resize(snes_tile_data.size(), 0);
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}
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std::copy(snes_tile_data.begin(), snes_tile_data.end(),
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base_data.begin());
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std::vector<uint8_t> final_data;
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if (compressed) {
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// Compress using Hyrule Magic LC-LZ2
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int compressed_size = 0;
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auto compressed_data = gfx::HyruleMagicCompress(
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indexed_data.data(), static_cast<int>(indexed_data.size()),
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base_data.data(), static_cast<int>(base_data.size()),
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&compressed_size, 1);
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final_data.assign(compressed_data.begin(),
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compressed_data.begin() + compressed_size);
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} else {
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final_data = std::move(indexed_data);
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final_data = std::move(base_data);
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}
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// Calculate ROM offset for this sheet
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// Use JP version constants as default for vanilla ROM
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const auto& vc = zelda3::kVersionConstantsMap.at(zelda3_version::JP);
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uint32_t offset = zelda3::GetGraphicsAddress(
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rom.data(), static_cast<uint8_t>(sheet_id),
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vc.kOverworldGfxPtr1, vc.kOverworldGfxPtr2,
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vc.kOverworldGfxPtr3, rom.size());
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// Write data to ROM buffer
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for (size_t i = 0; i < final_data.size(); i++) {
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RETURN_IF_ERROR(rom.WriteByte(offset + i, final_data[i]));
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@@ -174,7 +202,7 @@ TEST_F(GraphicsEditorSaveTest, SingleSheetEdit_SaveAndReload) {
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uint8_t original_pixel = sheet.GetPixel(0, 0);
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// Modify pixel (cycle to next value, wrapping at 16 for 4-bit indexed)
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uint8_t new_pixel = (original_pixel + 1) % 16;
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uint8_t new_pixel = NextPixelValue(0, original_pixel);
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sheet.WriteToPixel(0, 0, new_pixel);
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// Verify modification took effect in memory
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@@ -210,12 +238,19 @@ TEST_F(GraphicsEditorSaveTest, MultipleSheetEdit_Atomicity) {
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// Modify sheets 0, 50, and 100 with distinct values
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const std::vector<uint16_t> test_sheets = {0, 50, 100};
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const std::vector<uint8_t> test_values = {5, 10, 15};
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std::vector<uint8_t> test_values;
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test_values.reserve(test_sheets.size());
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for (size_t i = 0; i < test_sheets.size(); i++) {
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auto& sheet = sheets[test_sheets[i]];
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if (sheet.is_active()) {
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sheet.WriteToPixel(0, 0, test_values[i]);
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uint8_t original_pixel = sheet.GetPixel(0, 0);
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uint8_t new_pixel =
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NextPixelValue(test_sheets[i], original_pixel, static_cast<uint8_t>(i + 1));
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sheet.WriteToPixel(0, 0, new_pixel);
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test_values.push_back(new_pixel);
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} else {
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test_values.push_back(0);
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}
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}
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@@ -268,7 +303,7 @@ TEST_F(GraphicsEditorSaveTest, CompressionIntegrity_LZ2Sheets) {
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// Modify a single pixel
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uint8_t original_pixel = sheet.GetPixel(4, 4);
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uint8_t new_pixel = (original_pixel + 7) % 16;
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uint8_t new_pixel = NextPixelValue(test_sheet, original_pixel, 1);
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sheet.WriteToPixel(4, 4, new_pixel);
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// Save and reload
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@@ -312,7 +347,7 @@ TEST_F(GraphicsEditorSaveTest, UncompressedSheets_SaveCorrectly) {
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// Modify pixel
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uint8_t original_pixel = sheet.GetPixel(0, 0);
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uint8_t new_pixel = (original_pixel + 3) % 16;
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uint8_t new_pixel = NextPixelValue(test_sheet, original_pixel, 1);
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sheet.WriteToPixel(0, 0, new_pixel);
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// Save and reload
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@@ -349,7 +384,9 @@ TEST_F(GraphicsEditorSaveTest, SaveWithoutCorruption_AdjacentData) {
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// Modify only sheet 50
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if (sheets[50].is_active()) {
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sheets[50].WriteToPixel(0, 0, 8);
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uint8_t original_pixel = sheets[50].GetPixel(0, 0);
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uint8_t new_pixel = NextPixelValue(50, original_pixel, 1);
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sheets[50].WriteToPixel(0, 0, new_pixel);
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ASSERT_OK(SaveSheetToRom(*rom, 50));
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}
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