Implement save file dialog functionality across platforms

- Added ShowSaveFileDialog and its platform-specific implementations for Windows and macOS, allowing users to save files with specified names and extensions.
- Enhanced the FileDialogWrapper class to support both native and bespoke dialog options based on feature flags.
- Updated the editor manager to utilize the new save dialog for ROM and project file saving, improving user experience and file management.
- Refactored existing dialog methods to ensure consistency and maintainability across different platforms.
This commit is contained in:
scawful
2025-09-27 09:31:07 -04:00
parent 65b17c5f6a
commit fff706b38e
7 changed files with 2962 additions and 2411 deletions

View File

@@ -7,6 +7,7 @@
#include "app/gui/background_renderer.h"
#include "core/platform/font_loader.h"
#include "gui/color.h"
#include "gui/icons.h"
#include "imgui/imgui.h"
#include "imgui/imgui_internal.h"
#include "util/log.h"
@@ -438,7 +439,7 @@ void BeginCanvasTableCell(ImVec2 min_size) {
// Reserve space for the canvas
ImGui::Dummy(actual_size);
ImGui::SetCursorPos(ImGui::GetCursorPos() - actual_size); // Reset cursor for drawing
// ImGui::SetCursorPos(ImGui::GetCursorPos() - actual_size); // Reset cursor for drawing
}
}