- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding.
- Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend.
- Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations.
- Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance.
- Introduced new methods for texture creation and updates, streamlining the rendering process across the application.
- Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
- Refactored SDL initialization process to enhance clarity and error handling, ensuring proper setup of video, audio, and event subsystems.
- Utilized RAII smart pointers for window and renderer management, improving resource cleanup during shutdown.
- Updated audio buffer allocation to use unique_ptr for automatic memory management.
- Enhanced logging for emulator state and initialization, providing better insights during execution.
- Streamlined timing management and frame processing logic for improved performance and maintainability.
- Added deadlock detection in the emulator's main loop to identify when the CPU is stuck, enhancing debugging capabilities.
- Updated logging during emulator shutdown to provide clearer status messages, including final CPU state and resource cleanup.
- Refactored audio and texture cleanup processes to ensure proper resource management during shutdown.
- Renamed command-line flags for improved clarity and consistency, enhancing usability for ROM loading, GUI options, and state management.
- Adjusted default maximum frames for emulator execution to 180, optimizing performance settings.
- Refactored CMake configuration to reflect changes in source file structure, ensuring proper build setup for the emulator application.
- Added command-line flags for ROM loading, GUI toggling, state loading, and dumping, improving emulator flexibility.
- Implemented state management in the Snes class with loadState and saveState methods for saving and restoring emulator state.
- Updated the main emulator loop to handle frame counting and logging, providing better insights during execution.
- Refactored CMake configuration to streamline build options for the emulator application.
- Updated file dialog references across the application to utilize a new `util::FileDialogWrapper` for consistent file handling.
- Refactored existing code to replace direct calls to `core::FileDialogWrapper` with the new utility class, enhancing modularity and maintainability.
- Introduced `util::PlatformPaths` for cross-platform directory management, ensuring consistent access to user directories and application data paths.
- Added new utility functions for file operations, improving the overall file handling capabilities within the application.
- Updated CMake configurations to include new utility source files, streamlining the build process.
- Cleaned up formatting in main function for better readability.
- Simplified platform initialization in LoadConfigFile and GetConfigDirectory functions.
- Introduced wrapper methods for file dialog operations to enhance modularity and maintainability.
- Improved code clarity by adjusting line breaks and spacing in various functions.
- Updated CMakeLists.txt to disable additional optional components (EMU and Z3ED) in minimal builds for better build management.
- Refactored emulation timing calculations in emu.cc to use consistent method naming conventions, enhancing code readability and maintainability.
- Added a comprehensive testing framework with support for unit, integration, and UI tests, improving overall test coverage and reliability.
- Integrated ImGui Test Engine for UI testing, allowing for real-time feedback and visualization of test results.
- Updated CMake configuration to conditionally include testing components based on build options, enhancing flexibility for developers.
- Introduced a new command in the CLI for running asset loading tests on ROMs, providing a straightforward way to validate functionality.
- Enhanced error handling and resource management during testing, ensuring stability and clarity in test execution.
- Improved user interface with a dedicated test dashboard for monitoring test progress and results, enhancing developer experience.