- Added an option to conditionally build development tools in CMake, enhancing flexibility for local development.
- Improved error handling in the CI workflow for packaging artifacts across Windows, macOS, and Linux, ensuring binaries and assets are correctly identified and managed.
- Refactored test manager methods to return appropriate errors when gRPC features are not enabled, improving clarity in feature availability.
- Included filesystem header in dungeon test harness for enhanced file operations.
- Added new UI components for the emulator, including dedicated panels for CPU and APU debugging, improving user interaction and debugging capabilities.
- Implemented a caching mechanism for rendered objects in the DungeonCanvasViewer to optimize performance and reduce rendering time.
- Updated the CMake configuration to include new UI source files, ensuring proper organization and build management.
- Enhanced the theme manager with improved color definitions for better visibility and consistency across the UI.
- Refactored the emulator interface to delegate rendering tasks to the UI layer, streamlining the codebase and improving maintainability.
- Updated gRPC configuration to use version 1.67.1, improving compatibility with modern compilers and fixing MSVC template issues.
- Enhanced warning messages for missing vcpkg gRPC installation, providing clearer instructions for faster builds.
- Introduced a new dungeon test harness tool to capture and dump the state of WRAM and CPU/PPU registers, aiding in emulator testing and development.
- Organized source groups in CMake for better structure and clarity in the input and UI systems.