Commit Graph

8 Commits

Author SHA1 Message Date
scawful
3c734207be Enhance Dungeon Map functionality and refactor code structure
- Added dungeon_map.cc to the build configuration for improved organization.
- Refactored namespace usage to yaze::zelda3 for better clarity.
- Updated LoadDungeonMaps and SaveDungeonMaps functions to use kNumRooms constant for room handling.
- Improved error handling in LoadDungeonMapGfxFromBinary function and added comments for better documentation.
2025-05-19 17:28:45 -04:00
scawful
30f0ae37a3 Add Save/Load for Dungeon Maps and Dungeon Map Tile16 2025-05-18 16:46:20 -04:00
scawful
2909809f21 Remove unnecessary screen namespace declarations from dungeon_map, inventory, and title_screen files 2025-01-02 10:06:20 -05:00
scawful
e05e7c35db remove app namespace 2024-12-28 21:28:51 -05:00
scawful
89a8e47e9c Fix DungeonMap ScreenEditor gfx bug, update formatting 2024-11-10 09:55:07 -05:00
scawful
5f1007d1a4 add snes addresses for dungeon map pc ptrs 2024-07-13 11:19:52 -04:00
scawful
cc05f1b469 add zelda3::screen namespace 2024-04-14 13:49:00 -05:00
scawful
a115b7ebe3 Create DungeonMap class and move constants 2024-01-22 03:24:36 -05:00