- Deleted references to `system_editor.cc` and `system_editor.h` from YAZE.vcxproj and YAZE.vcxproj.filters to clean up the project structure.
- Updated `room_object.cc` to use a direct assignment for `gfx::TileInfo` and commented out unused code in `room.cc` and `tracker.cc` for clarity and future reference.
- Increased warning level to Level4 in YAZE.vcxproj for better code quality checks.
- Enhanced preprocessor definitions to address C++23 deprecation warnings and improve compatibility with Clang.
- Added additional compiler options for better build performance and compatibility.
- Updated build instructions to recommend Clang for Windows, highlighting its advantages over MSVC.
- Included detailed setup options for both Clang and MSVC, along with troubleshooting tips for common issues.
- Introduced a new filter for "Generated Files" to organize generated headers and configuration files.
- Added custom build commands to generate the yaze_config.h file with versioning information for different build configurations (Debug and Release) across multiple platforms (Win32, x64, ARM64).
- Removed an unused header file from the project structure to streamline the codebase.
- Modified the YAZE.vcxproj file to include additional include directories for improved project structure and dependency management.
- Added new header and source files related to the editor and Zelda3 components, expanding the project's functionality.
- Removed the non-blocking test execution step from the GitHub Actions workflow to streamline the release process.
- Created a new Visual Studio solution file (YAZE.sln) to manage the project structure.
- Added a project file (YAZE.vcxproj) with configurations for Debug and Release builds across multiple platforms (Win32, x64, ARM64).
- Established initial project structure with relevant source and header files included for compilation.
- Updated theme manager to remove unnecessary logging statements, streamlining the code for better readability.