Commit Graph

34 Commits

Author SHA1 Message Date
scawful
42217a388f refactor: Enhance Assembly Editor with Language Definition and Toolset Integration
- Introduced a new language definition for the 65816 assembly language, improving syntax highlighting and code editing capabilities.
- Updated the AssemblyEditor to utilize the new language definition and integrated a toolset for file management actions, enhancing user experience.
- Refactored the file handling logic to support dynamic file opening and saving, ensuring better resource management within the editor.
- Removed deprecated tab view code, transitioning to a more modular card-based layout for active files, improving UI responsiveness and organization.
2025-10-05 23:59:22 -04:00
scawful
bcc8f8e8f9 refactor: Restructure file dialog handling and introduce utility classes
- Updated file dialog references across the application to utilize a new `util::FileDialogWrapper` for consistent file handling.
- Refactored existing code to replace direct calls to `core::FileDialogWrapper` with the new utility class, enhancing modularity and maintainability.
- Introduced `util::PlatformPaths` for cross-platform directory management, ensuring consistent access to user directories and application data paths.
- Added new utility functions for file operations, improving the overall file handling capabilities within the application.
- Updated CMake configurations to include new utility source files, streamlining the build process.
2025-10-04 23:26:42 -04:00
scawful
100fc23a2e Remove PerformanceMonitor and update references to PerformanceProfiler
- Deleted the PerformanceMonitor implementation and header files as functionality has been fully integrated into gfx::PerformanceProfiler.
- Updated all relevant source files to replace PerformanceMonitor and ScopedTimer with their gfx counterparts, ensuring consistent performance monitoring across the application.
2025-09-29 20:30:31 -04:00
scawful
f210cd85b4 Integrate performance monitoring across various editors
- Added performance monitoring capabilities using ScopedTimer in the DungeonEditor, PaletteEditor, ScreenEditor, MessageEditor, MusicEditor, SpriteEditor, and SettingsEditor classes to track loading times.
- Enhanced the Load methods in each editor to include timing for critical operations, improving performance analysis and optimization.
- Removed unnecessary debug output in the Sprite class to clean up the codebase.
2025-09-28 22:32:07 -04:00
scawful
d6551f84d2 Refactor graphics handling to utilize Arena for graphics sheets management
Update various editors to replace instances of GraphicsSheetManager with gfx::Arena for accessing graphics sheets. This change enhances memory management and performance by centralizing graphics data handling within the Arena class. Clean up related code for improved clarity and maintainability.
2025-05-02 12:06:46 -04:00
scawful
68eb3a657c Refactor OverworldEditor to improve map index calculation; streamline current_map_ assignment and maintain clarity in highlighted map logic. 2025-04-27 14:01:06 -04:00
scawful
d8826739bf Refactor editor classes to accept a ROM pointer in constructors, enhancing dependency management and initialization across all editor types. 2025-04-11 16:54:47 -04:00
scawful
e7720019fd Implement Save method in various editor classes with unimplemented error 2025-03-12 15:16:32 -04:00
scawful
412e617ce7 Add Load method to editor classes and update corresponding headers 2025-03-08 10:07:18 -05:00
scawful
6714f77514 Implement Initialize method in Editor class and override in derived editors 2025-03-08 00:31:30 -05:00
scawful
50c9223a53 Add hex utility functions and refactor usage in editors 2025-01-22 13:28:21 -05:00
scawful
809282edad remove nonstandard type aliases 2025-01-19 20:16:40 -05:00
scawful
c8883a1e54 Remove unused includes and clean up header files 2025-01-16 03:44:37 -05:00
Justin Scofield
fe0dbd3642 Refactor graphics sheet management with singleton class
Refactor the handling of graphics sheets by introducing a singleton class `GraphicsSheetManager`. This centralizes the management of graphics sheets, replacing direct access through the `Rom` object. Key changes include:

- Updated various methods across multiple classes to use `GraphicsSheetManager::GetInstance()` for accessing and manipulating graphics sheets.
- Introduced standalone functions `LoadLinkGraphics`, `LoadAllGraphicsData`, and `SaveAllGraphicsData` for loading and saving graphics data.
- Refactored the `Rom` class to remove methods and member variables related to graphics sheet management.
- Updated `OverworldEditor` to use `std::array` for `maps_bmp_` and added error handling for `std::bad_alloc` exceptions.
- Improved code modularity and error handling throughout the application.
2025-01-04 20:04:00 -05:00
scawful
59e59f8a38 Refactor hex string handling: replace UppercaseHex functions with Hex equivalents 2024-12-30 09:48:19 -05:00
scawful
e05e7c35db remove app namespace 2024-12-28 21:28:51 -05:00
Justin Scofield
0b9f7ee6fa Refactor includes for improved organization and clarity 2024-11-18 18:01:14 -05:00
scawful
731eb456ab Refactor editor includes and update source files for improved organization 2024-11-18 14:05:08 -05:00
scawful
5532623e16 game constants housekeeping 2024-08-29 13:08:36 -04:00
scawful
dc244ac02d Refactor sprite editor to use Zelda3 namespace for default sprite names 2024-08-20 21:42:50 -04:00
scawful
a8ed9b7f92 remove magic numbers, enforce const correctness 2024-08-20 21:31:59 -04:00
scawful
9bbb6c6114 chore: Refactor file_dialog.cc and file_dialog.h to use namespace aliases 2024-08-13 23:56:17 -04:00
scawful
54e8d7c3a5 Remove deprecated BitmapManager and experiment flag 2024-08-13 22:02:05 -04:00
scawful
7c708519ac standardize imgui headers as user instead of system 2024-07-30 23:33:12 -04:00
scawful
95ba7630b8 fix system/user header formatting 2024-07-30 21:45:01 -04:00
scawful
90933517c4 cleanup sprite pal and overworld editor 2024-07-22 19:26:15 -04:00
scawful
25bd1abb24 update zsprite load 2024-07-21 18:53:01 -04:00
scawful
3701e740a0 add vanilla and custom sprite editor tabs 2024-07-21 18:52:41 -04:00
scawful
ed770b925c add Find to Editor interface 2024-07-20 09:20:24 -04:00
scawful
f10eaf0877 add canvas id and context id to Canvas 2024-07-19 15:50:36 -04:00
scawful
9c2cf1d971 add zsprite to sprite editor 2024-07-14 20:54:18 -04:00
scawful
a9f0673f0a add LoadZSpriteFormat 2024-07-14 20:26:09 -04:00
scawful
b3c9ef8007 add zsprite.h based on ZSpriteMaker 2024-07-14 20:07:24 -04:00
scawful
bf7ded05d0 move sprite_editor to editors/sprite 2024-07-14 19:59:06 -04:00