- Added `verify-build-environment.ps1` for Windows users to check CMake, Git, Visual Studio, and submodules, with options for verbose output, automatic fixes, and cache cleaning.
- Introduced `verify-build-environment.sh` for macOS/Linux users, providing similar functionality with detailed output and automatic issue resolution.
- Updated documentation to include new verification steps and usage instructions for both scripts.
- Improved dependency checks and cache management in both scripts to ensure a smooth build setup.
- Added new test commands for GUI automation in `test_commands.cc`, including handling test runs, statuses, listings, and results.
- Refactored instances of `app::core::AsarWrapper` to `core::AsarWrapper` across multiple files for consistency.
- Updated CMake configuration to include new test command files.
- Modified integration and unit tests to reflect the changes in AsarWrapper usage.
- Ensured proper error handling and output formatting for test commands.
- Added `DiscoverWidgets` RPC to the ImGuiTestHarness service for enumerating GUI widgets.
- Introduced `WidgetDiscoveryService` to handle widget collection and filtering based on various criteria.
- Updated `agent gui discover` command to support new options for filtering and output formats.
- Enhanced `GuiAutomationClient` to facilitate widget discovery requests and responses.
- Added necessary protobuf messages for widget discovery in `imgui_test_harness.proto`.
- Updated CLI command handling to include new GUI discovery functionality.
- Improved documentation for the `agent gui discover` command with examples and output formats.
- Refactored the HandleTestCommand to support subcommands: status, list, and results.
- Implemented HandleTestStatusCommand to fetch and display the status of a test by ID.
- Added HandleTestListCommand to list tests with optional filters for category and status.
- Created HandleTestResultsCommand to retrieve detailed results for a specific test execution.
- Introduced new structures for test status details, test summaries, and results.
- Updated GuiAutomationClient to support gRPC calls for fetching test status and results.
- Enhanced the ModernCLI to reflect new command usage for test operations.
- Added JSON and YAML formatting for test results output.
- Introduced new gRPC service methods: GetTestStatus, ListTests, and GetTestResults for enhanced test introspection.
- Defined corresponding request and response message types in the proto file.
- Implemented test harness execution tracking in TestManager, including methods to register, mark, and retrieve test execution details.
- Enhanced test logging and summary capabilities to support introspection features.
- Updated existing structures to accommodate new test management functionalities.
- Added Policy Evaluation Framework with core components including PolicyEvaluator service, policy types, severity levels, and GUI integration.
- Created documentation for the Policy Evaluation Framework detailing implementation, configuration, and testing plans.
- Introduced Remote Control Agent Workflows documentation, outlining gRPC interactions for automated editing in YAZE.
- Removed outdated Test Validation Status document and replaced it with updated Widget ID Next Actions documentation.
- Established widget registry integration for improved remote control capabilities and added support for hierarchical widget IDs.
- Enhanced test harness functionality to support widget discovery and interaction through gRPC.
- Removed blocking wait logic in Click, Type, Wait, and Assert RPC methods to allow asynchronous execution.
- Introduced a generic RPCState template structure for managing shared state across different RPCs.
- Updated Click and Type methods to utilize the new RPCState for result handling and messaging.
- Simplified Wait method to queue tests without blocking, returning immediate success messages.
- Enhanced Assert method to use the new RPCState structure for result management and messaging.
- Adjusted CMakeLists.txt to conditionally include GUI automation client based on gRPC configuration.
- Updated E6-z3ed-cli-design.md to reflect the current state and design goals of the z3ed CLI, emphasizing its evolution into a powerful tool for ROM hacking with AI integration.
- Introduced E6-z3ed-reference.md as a comprehensive technical reference, detailing command usage, implementation guides, and troubleshooting tips.
- Expanded README.md to provide a clearer overview of z3ed, including documentation structure and quick start guides for users.
- Enhanced the archive README.md to clarify the purpose of archived documents and their relevance to the project's history and technical decisions.
- Added new session summary documentation for the z3ed agent implementation on October 2, 2025, detailing achievements, infrastructure, and usage.
- Created evening session summary documenting the resolution of the ImGuiTestEngine runtime issue and preparation for E2E validation.
- Updated the E2E test harness script to reflect changes in the test commands, including menu item interactions and improved error handling.
- Modified imgui_test_harness_service.cc to implement an async test queue pattern, improving test lifecycle management and error reporting.
- Enhanced documentation for runtime fixes and testing procedures, ensuring comprehensive coverage of changes made.
- Implemented GuiAutomationClient for gRPC communication with the test harness.
- Added methods for various GUI actions: Click, Type, Wait, Assert, and Screenshot.
- Created TestWorkflowGenerator to convert natural language prompts into structured test workflows.
- Enhanced HandleTestCommand to support new command-line arguments for GUI automation.
- Updated CMakeLists.txt to include new source files for GUI automation and workflow generation.
- Updated README.md to reflect the completion of IT-01 and the transition to end-to-end validation phase.
- Introduced a new end-to-end test script (scripts/test_harness_e2e.sh) for validating all RPC methods of the ImGuiTestHarness gRPC service.
- Implemented dynamic test functionality in ImGuiTestHarnessService for Type, Wait, and Assert methods, utilizing ImGuiTestEngine.
- Enhanced error handling and response messages for better clarity during test execution.
- Updated existing methods to support dynamic test registration and execution, ensuring robust interaction with the GUI elements.
- Integrated gRPC service for automated GUI testing in ImGuiTestHarness.
- Implemented service methods: Ping, Click, Type, Wait, Assert, and Screenshot.
- Created proto definitions for the gRPC service and messages.
- Added server lifecycle management for the gRPC server.
- Included necessary dependencies and build configurations in CMake.
- Introduced `RomLoadOptions` struct to manage various loading configurations for ROM files, including options for stripping headers, populating metadata, and loading Zelda 3 content.
- Updated `Rom::LoadFromFile` and `Rom::LoadFromData` methods to accept `RomLoadOptions`, allowing for more flexible ROM loading behavior.
- Implemented `MaybeStripSmcHeader` function to conditionally remove SMC headers from ROM data.
- Added new command handler `RomInfo` to display basic ROM information, including title and size.
- Created `ProposalRegistry` class to manage agent-generated proposals, including creation, logging, and status updates.
- Enhanced CLI commands to support proposal listing and detailed diff viewing, improving user interaction with agent-generated modifications.
- Updated resource catalog to include new actions for ROM info and agent proposal management.
- Added resource catalog for introspecting CLI resources, including schemas for palettes, ROMs, patches, overworlds, dungeons, and agents.
- Implemented serialization methods for resource schemas in both JSON and YAML formats.
- Introduced RomSandboxManager to manage sandboxed ROM copies, allowing for safe experimentation with ROM modifications.
- Updated ModernCLI to include new commands for palette management and enhanced help output.
- Added unit tests for resource catalog serialization and schema validation.
- Updated `02-build-instructions.md` to enhance clarity and organization, including renaming sections for better understanding.
- Removed outdated automated setup scripts (`build-windows.bat`, `build-windows.ps1`, `setup-windows-dev.ps1`, and `validate-windows-build.ps1`) to streamline the build process.
- Introduced optional vcpkg setup for SDL2 dependency management, emphasizing the use of bundled dependencies by default.
- Improved documentation for Visual Studio CMake workflow, highlighting the recommended approach for building the project.
- Consolidated and clarified command line build instructions, ensuring a more straightforward setup experience for developers.
- Added comprehensive sections on the E2E GUI testing framework in `A1-testing-guide.md`, detailing architecture, test writing, and execution.
- Introduced a new document `E7-tile16-editor-palette-system.md` outlining the redesign and implementation of the Tile16 editor palette system, including problem analysis, solution architecture, and UI/UX refactoring.
- Updated `E6-z3ed-cli-design.md` with recent refactoring improvements and code quality enhancements for the z3ed CLI tool.
- Expanded the YAZE development tracker in `yaze.org` to reflect ongoing issues and features related to the Tile16 editor and E2E testing.
- Updated `.clang-tidy` and `.clangd` configurations for improved code quality checks and diagnostics.
- Added new submodules for JSON and HTTP libraries to support future features.
- Refined README and documentation files to standardize naming conventions and improve clarity.
- Introduced a new command palette in the CLI for easier command access and execution.
- Implemented various CLI handlers for managing ROM, sprites, palettes, and dungeon functionalities.
- Enhanced the TUI components for better user interaction and command execution.
- Added AI service integration for generating commands based on user prompts, expanding the CLI's capabilities.
- Deleted the `dungeon_editor_bottleneck_analysis.md`, `editor_performance_monitoring_setup.md`, `lazy_loading_optimization_summary.md`, and `overworld_optimization_status.md` files as they are no longer relevant to the current optimization strategies and performance monitoring efforts.
- This cleanup helps streamline the documentation and focuses on the most up-to-date performance insights and optimization techniques.
- Introduced a new `CANVAS_GUIDE.md` file detailing the Canvas system, including core concepts, usage patterns, and features such as tile painting, selection, and custom overlays.
- Created `CANVAS_REFACTORING_STATUS.md` to summarize the current state of refactoring efforts, including completed tasks and outstanding issues.
- Enhanced `overworld_editor` functionality by implementing critical fixes for rectangle selection and painting, ensuring proper handling of large map boundaries.
- Updated `canvas_utils.h` to include configuration options for rectangle clamping, preventing wrapping issues during tile selection.
- Refactored `canvas.cc` and `canvas.h` to improve method signatures and documentation, facilitating better understanding and usage of the Canvas API.
- Improved overall documentation structure for clarity and ease of access, consolidating multiple files into focused references.
- Fixed non-functional file dialogs in minimal builds by implementing a Windows COM-based fallback for file open, save, and folder selection dialogs.
- Ensured dialogs work correctly regardless of NFD (Native File Dialog) availability, enhancing user experience across all Windows builds.
- Bump project version to 0.3.2 in CMakeLists.txt, vcpkg.json, and relevant headers.
- Increase Windows stack size to 8MB to prevent stack overflow during asset loading.
- Isolate development utilities from CI builds to ensure cleaner release artifacts.
- Implement comprehensive bounds checking and fix segmentation faults in the graphics system.
- Update documentation to reflect new build instructions and stability improvements.
- Introduced the AtlasRenderer class for efficient texture management and batch rendering, significantly reducing draw calls.
- Added RenderTilesBatch function in Tilemap for rendering multiple tiles in a single operation, enhancing performance.
- Implemented memory management features including automatic atlas defragmentation and UV coordinate mapping.
- Integrated performance monitoring dashboard to track atlas statistics and rendering efficiency.
- Developed a benchmarking suite to validate performance improvements and ensure accuracy in rendering speed.
- Enhanced existing graphics components to utilize the new atlas rendering system, improving overall responsiveness in the YAZE editor.
- Introduced a detailed comparison document highlighting the functional equivalence between ZScream (C#) and YAZE (C++) overworld loading logic.
- Verified key areas such as tile loading, expansion detection, map decompression, and coordinate calculations, confirming consistent behavior across both implementations.
- Documented differences and improvements in YAZE, including enhanced error handling and memory management.
- Provided validation results from integration tests ensuring data integrity and compatibility with existing ROMs.
- Introduced a detailed documentation guide for testing the YAZE overworld implementation, covering unit tests, integration tests, end-to-end tests, and golden data validation.
- Added a new script to orchestrate the complete testing workflow, including building the golden data extractor, running tests, and generating reports.
- Implemented new test files for end-to-end testing and integration testing, ensuring compatibility with ZScream logic and validating overworld data integrity.
- Enhanced the Overworld class with additional methods for expanded tile and entrance handling, improving test coverage and functionality.
- Deleted `vcpkg-integration.md`, `vcpkg-triplet-setup.md`, `visual-studio-setup.md`, and `windows-development-guide.md` to streamline documentation and eliminate redundancy.
- These files were replaced by more concise and updated build instructions, ensuring users have access to the latest setup information.
- Updated CI workflow to include the new MessageTest in core tests and refined additional unit tests for better information capture.
- Introduced a simplified CI test executable (`yaze_test_ci.cc`) to improve reliability by excluding ROM-dependent and E2E tests.
- Expanded documentation to detail the testing system, including categories, execution methods, and configuration options for local and CI environments.
- Improved CMake configuration to differentiate between minimal and full-featured test builds, ensuring appropriate test execution based on the build type.
- Increased warning level to Level4 in YAZE.vcxproj for better code quality checks.
- Enhanced preprocessor definitions to address C++23 deprecation warnings and improve compatibility with Clang.
- Added additional compiler options for better build performance and compatibility.
- Updated build instructions to recommend Clang for Windows, highlighting its advantages over MSVC.
- Included detailed setup options for both Clang and MSVC, along with troubleshooting tips for common issues.
- Eliminated all references to PNG and ZLIB dependencies in CMake configuration and project files.
- Updated documentation to reflect the removal of PNG support and related functionalities.
- Adjusted build scripts and source files to remove unused code related to PNG handling, ensuring a cleaner codebase.
- Updated the Visual Studio setup guide to recommend using a project generation script for easier configuration.
- Added detailed instructions for the new script, including features and usage examples.
- Improved the script to check for vcpkg installation and automatically install dependencies if missing.
- Introduced a test script to verify the project generation process with different configurations.
- Enhanced error handling and output messages in the project generation script for better user experience.
- Updated the CMake configuration to include SDL2main for Windows builds when using the bundled SDL.
- Added a definition to handle SDL main entry point, improving compatibility for Windows applications.
- Updated changelog to reflect the new support for SDL2main in version 0.3.1.
- Changed the output directory for Doxygen documentation to 'docs/' for better organization.
- Updated Visual Studio project generation command to use Python for enhanced vcpkg integration.
- Revised build instructions to clarify the use of vcpkg and added fallback mechanisms for CI/CD workflows.
- Updated subproject commit IDs for various libraries to ensure consistency across dependencies.
- Changed the project file generation command from PowerShell to Python for better integration with vcpkg.
- Enhanced documentation to clarify automatic vcpkg dependency management for zlib, libpng, and SDL2.
- Added note that generated project files will remain in sync with CMake configuration.
- Deleted `YAZE.sln` and `YAZE.vcxproj` files as they are now generated automatically.
- Updated the Windows development guide to reflect changes in project file generation and vcpkg integration.
- Enhanced troubleshooting section with common issues related to dependencies and project setup.
- Modified setup script messages to clarify the new workflow for opening and building the project in Visual Studio.
- Updated the vcpkgGitCommitId to '2024.12.12' in release-complex.yml, release-simplified.yml, and release.yml for consistency.
- Added a new documentation file B4-release-workflows.md detailing the different release workflows, their purposes, features, and use cases.
- Updated index.md to include a link to the new release workflows documentation.
- Removed obsolete project entries from the solution file to streamline structure.
- Updated YAZE project configuration to enable vcpkg integration and multi-architecture support.
- Enhanced build scripts for Windows, including automated setup and testing processes.
- Added new documentation for Windows development setup and build instructions.
- Revised build instructions to include comprehensive Windows support with automated setup scripts and Visual Studio integration.
- Added detailed sections for Windows development, including recommended setup scripts and manual options for vcpkg integration.
- Improved clarity on build commands and troubleshooting steps for CMake and Visual Studio issues.
- Introduced new scripts for testing CMake configuration and streamlined project generation processes.