- Updated include paths for various graphics-related headers to improve organization and clarity.
- Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem.
- Refactored existing code to utilize the new types, ensuring consistency across the codebase.
Benefits:
- Improves maintainability and readability of the graphics code.
- Facilitates future enhancements and optimizations within the graphics subsystem.
- Introduced PaletteManager to handle all palette-related operations, including color modifications, undo/redo functionality, and batch processing.
- Updated PaletteEditor and PaletteGroupCard to utilize PaletteManager for managing palette states and modifications, streamlining the editing process.
- Enhanced user interface with confirmation popups for discard actions and error notifications for save failures.
Benefits:
- Centralizes palette management, improving consistency and reducing code duplication across editors.
- Enhances user experience by providing clear feedback on unsaved changes and simplifying color operations.