- Refactored `OverworldMap` to utilize `OverworldVersionHelper` for version checks, enhancing clarity and maintainability.
- Updated logic for loading area information and handling custom overworld data based on versioning.
- Cleaned up includes and namespace declarations for better organization and readability.
Benefits:
- Streamlines version handling, reducing code duplication and potential errors.
- Enhances overall code structure, making it easier to navigate and maintain.
- Added inclusion of `overworld_item.h` in both `overworld_map.h` and `overworld.cc` to facilitate item management within the overworld.
- Enhanced the `SaveItems` function to reset bomb door lookup tables and update item pointers, ensuring proper handling of overworld items.
- Improved data writing logic for overworld items, including adjustments for pointer reuse and metadata updates.
Benefits:
- Streamlines item management in the overworld, enhancing functionality and maintainability.
- Ensures compatibility with expanded ROM structures, improving overall game experience.
- Moved core components such as `Controller` and `Window` from `src/app/core/` to `src/app/` and `src/app/platform/`, respectively, to improve modularity and clarity.
- Updated include paths across the codebase to reflect the new locations of these components.
- Introduced a new foundational core library in `src/core/` for project management and ROM patching logic, enhancing the separation of concerns.
- Adjusted CMake configurations to ensure proper compilation of the new core library and updated dependencies in various modules.
Benefits:
- Streamlines the application structure, making it easier to navigate and maintain.
- Enhances code organization by clearly delineating core functionalities from application-specific logic.
- Improves overall architecture by promoting a clearer separation of concerns between different components.
- Updated include paths for various graphics-related headers to improve organization and clarity.
- Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem.
- Refactored existing code to utilize the new types, ensuring consistency across the codebase.
Benefits:
- Improves maintainability and readability of the graphics code.
- Facilitates future enhancements and optimizations within the graphics subsystem.