- Updated include paths for various graphics-related headers to improve organization and clarity.
- Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem.
- Refactored existing code to utilize the new types, ensuring consistency across the codebase.
Benefits:
- Improves maintainability and readability of the graphics code.
- Facilitates future enhancements and optimizations within the graphics subsystem.
- Eliminated the kLogInstructions flag and associated logging functionality, as the DisassemblyViewer is now always active and utilizes a more efficient sparse address-map recording method.
- Updated relevant code across multiple files to reflect the removal of the deprecated feature, ensuring cleaner and more maintainable code.
- Adjusted UI elements and serialization methods to remove references to the obsolete logging feature, streamlining the user experience.
- Introduced lazy loading for room data to optimize performance and reduce initial load times.
- Updated DungeonEditor and DungeonRoomLoader to handle room graphics rendering directly from room objects.
- Refactored methods to accept room references instead of IDs for better clarity and type safety.
- Enhanced tab management in the DungeonEditor UI for improved user experience.