- Moved core components such as `Controller` and `Window` from `src/app/core/` to `src/app/` and `src/app/platform/`, respectively, to improve modularity and clarity.
- Updated include paths across the codebase to reflect the new locations of these components.
- Introduced a new foundational core library in `src/core/` for project management and ROM patching logic, enhancing the separation of concerns.
- Adjusted CMake configurations to ensure proper compilation of the new core library and updated dependencies in various modules.
Benefits:
- Streamlines the application structure, making it easier to navigate and maintain.
- Enhances code organization by clearly delineating core functionalities from application-specific logic.
- Improves overall architecture by promoting a clearer separation of concerns between different components.
- Replaced the deprecated DungeonEditor with DungeonEditorV2, implementing a card-based architecture for improved UI management.
- Updated CMakeLists.txt to reflect changes in source file organization, including renaming dungeon_editor files to their V2 counterparts.
- Refactored DungeonCanvasViewer to support per-room layer visibility settings and updated related methods for rendering and layer management.
- Enhanced testing framework to accommodate the new DungeonEditorV2 structure, including updates to smoke tests and integration tests.
- Removed legacy dungeon_editor files to streamline the codebase and prevent confusion with the new implementation.
- Updated CMakeLists.txt to correct file paths for unit tests.
- Modified DungeonObjectRenderingE2ETests to inherit from BoundRomTest for better ROM management.
- Enhanced DungeonEditorIntegrationTest with improved mock ROM handling and added graphics data setup.
- Introduced a new MockRom class with methods for setting mock data and initializing memory layout.
- Added comprehensive unit tests for RoomObject encoding and decoding, covering all object types and edge cases.
- Refactored DungeonObjectRenderingTests to utilize BoundRomTest, ensuring consistent ROM loading and setup.
- Improved assertions in rendering tests for better clarity and reliability.
- Added a new `tools` directory to house various utility tools, including the `overworld_golden_data_extractor`, `extract_vanilla_values`, and `rom_patch_utility`.
- Introduced comprehensive integration tests for dungeon and overworld functionalities, ensuring compatibility with existing ROM data.
- Refactored existing test files to improve organization and maintainability, moving deprecated tests to a dedicated directory.
- Updated CMake configuration to include new tools and tests, enhancing the build process for development and CI environments.
- Improved test coverage for dungeon object rendering and room integration, validating core functionalities against expected behaviors.