- Added YAZE_SUPPRESS_WARNINGS option to suppress compiler warnings for cleaner build output.
- Updated CMakeLists.txt to apply warning suppression based on the new option.
- Reorganized CMakePresets.json to simplify preset names and enhance clarity, including new presets for quiet and verbose builds.
- Created documentation for the new CMake preset system, detailing usage and features.
- Initialized ProjectFileEditor within EditorManager to facilitate project file editing.
- Added menu options for editing project files, including loading and error handling with toast notifications.
- Updated the DrawMenuBar method to render the ProjectFileEditor interface.
- Included necessary header for ProjectFileEditor in editor_manager.h.
- Updated system prompt loading functionality to support both version 1 and version 2 prompts, allowing users to load built-in prompts directly.
- Implemented custom system prompt loading and saving capabilities, enabling users to manage their prompts more effectively.
- Added methods to load and save agent settings from/to project files, including AI provider configurations and custom prompts.
- Improved user feedback with toast notifications for successful and failed operations related to system prompts and settings.
- Added support for loading and saving agent settings in the project format, including AI provider, model, and custom prompts.
- Implemented RecentFilesManager for managing recent files with functionality to save and load recent file paths.
- Introduced a new ProjectFileEditor for editing .yaze project files with syntax highlighting and validation features.
- Enhanced the AgentChatWidget with file editing capabilities, allowing users to open, create, and save files directly within the interface.
- Improved configuration directory handling and path expansion for better cross-platform compatibility.
- Implemented new commands for listing overworld sprites and retrieving entrance details.
- Enhanced CLI functionality to support filtering by map, world, and sprite ID with JSON and text output formats.
- Introduced tile statistics analysis command for detailed tile usage insights.
- Updated function schemas and system prompts to reflect the new commands and their parameters.
- Added functionality for listing, reading, and searching messages in the ROM.
- Introduced new commands: `message-list`, `message-read`, and `message-search` with appropriate parameters and descriptions.
- Enhanced the CLI to support these commands, including JSON and text output formats.
- Updated system prompts and function schemas to reflect the new message handling capabilities.
- Introduced a modern menu bar and tabbed interface for improved user experience.
- Added agent configuration options, including AI provider selection and behavior settings.
- Implemented Z3ED command panel for executing commands and managing proposals.
- Enhanced collaboration features with ROM synchronization, snapshot sharing, and proposal management.
- Updated metrics display for session statistics and improved toast notifications for user feedback.
- Refactored code for better organization and maintainability.
- Implemented conditional compilation for executing curl commands using _popen and _pclose on Windows.
- Ensured consistent handling of command execution across different operating systems.
- Updated response generation methods to maintain functionality in Windows environments.
- Updated NetworkCollaborationCoordinator to support advanced features including ROM synchronization, snapshot sharing, and proposal management.
- Enhanced message handling for chat, ROM sync, snapshots, proposals, and AI queries with structured payloads.
- Introduced new callback mechanisms for handling incoming events related to ROM sync, snapshots, proposals, and AI responses.
- Improved documentation in the agent directory to reflect new functionalities and usage examples for network collaboration.
- Added comprehensive README for the Agent Editor module detailing architecture, usage, and advanced features.
- Enabled JSON support by default in CMake to resolve Windows build issues.
- Added checks for the existence of the JSON library and its target, providing clear error messages if missing.
- Updated README with instructions for building with AI features.
- Enhanced the build environment verification script for better feedback on setup issues and added checks for agent folder structure.
- Introduced new CMake presets for AI-enabled builds and collaboration support.
- Introduced Test-AgentFolderStructure function to verify the presence of required agent files and check for old structure indicators.
- Enhanced Clean-CMakeCache function to provide better error handling and clean additional CMake-generated files.
- Updated build process to include agent folder structure checks before CMake configuration.
- Moved agent chat history codec and chat widget to a dedicated agent directory for better organization.
- Introduced AgentEditor class to manage chat, collaboration, and network coordination.
- Updated EditorManager to utilize the new AgentEditor for handling chat and collaboration features.
- Enhanced collaboration capabilities with local and network session management.
- Integrated new agent collaboration coordinator for managing collaborative sessions.
- Improved CMake configuration to include new agent source files and dependencies.
- Updated README.md to include detailed instructions for both local and network collaboration modes.
- Added setup requirements and steps for starting a collaboration server using Node.js.
- Enhanced feature descriptions for real-time collaboration, session management, and participant tracking.
- Improved clarity on how to host and join sessions in both collaboration modes.
- Added support for selecting between local and network collaboration modes in the AgentChatWidget.
- Implemented a UI for entering server URL and managing session details.
- Updated collaboration state management to include server URL and connection status.
- Improved layout of the collaboration panel with a table for session details and controls.
- Integrated a simple WebSocket client for handling network communication.
- Added CLI commands for starting and checking the status of the collaboration server.
- Introduced NetworkCollaborationCoordinator class to manage WebSocket connections for collaborative sessions.
- Implemented session management functions: HostSession, JoinSession, and LeaveSession.
- Added message handling for chat messages and participant updates.
- Updated CMake configuration to include the new network collaboration source files.
- Integrated a stub WebSocket client for initial functionality, with plans for future enhancements.
- Added CaptureHarnessScreenshotRegion function to capture a specified region of the renderer output.
- Introduced CaptureActiveWindow and CaptureWindowByName functions to capture screenshots of the currently active ImGui window or a specific window by name.
- Updated screenshot_utils.h to include new CaptureRegion struct and corresponding function declarations.
- Enhanced EditorManager to utilize the new capture modes based on user selection in the AgentChatWidget.
- Added an option to enable Unity (Jumbo) builds in CMake.
- Updated CMakeLists.txt to conditionally set CMAKE_UNITY_BUILD and batch size.
- Removed outdated analysis documentation for overworld implementation.
- Deleted z3ed resources YAML file as it is no longer needed.
- Refactored CMake files to modularize the build system, separating core, editor, gfx, gui, and zelda3 components into library files.
- Added precompiled headers for various libraries to improve compilation times.
- Updated yaze_config.h.in to define IMGUI_DEFINE_MATH_OPERATORS for C++ compatibility.
- Enhanced editor integration tests with necessary includes for ImGui.
- Updated logging calls in main.cc, rom.cc, and test_manager.cc to utilize the new LOG_* macros for consistency and improved readability.
- Removed deprecated util::logf function and replaced its usage with appropriate logging macros.
- Enhanced logging in TestManager to provide more detailed information about ROM state and testing processes.
- Cleaned up commented-out logf calls in room.cc to streamline the code.
- Adjusted LogManager to support general logging through a new logf function for non-category specific messages.
- Introduced lazy loading for room data to optimize performance and reduce initial load times.
- Updated DungeonEditor and DungeonRoomLoader to handle room graphics rendering directly from room objects.
- Refactored methods to accept room references instead of IDs for better clarity and type safety.
- Enhanced tab management in the DungeonEditor UI for improved user experience.
- Added DungeonEditorV2 to streamline dungeon editing by delegating tasks to specialized components.
- Implemented comprehensive integration tests to validate functionality and ensure proper ROM handling.
- Achieved 100% pass rate for all integration tests, enhancing reliability and performance of the editor.
- Updated test suite to include tests for the new editor, ensuring robust coverage and error handling.
- Updated CMakeLists.txt to correct file paths for unit tests.
- Modified DungeonObjectRenderingE2ETests to inherit from BoundRomTest for better ROM management.
- Enhanced DungeonEditorIntegrationTest with improved mock ROM handling and added graphics data setup.
- Introduced a new MockRom class with methods for setting mock data and initializing memory layout.
- Added comprehensive unit tests for RoomObject encoding and decoding, covering all object types and edge cases.
- Refactored DungeonObjectRenderingTests to utilize BoundRomTest, ensuring consistent ROM loading and setup.
- Improved assertions in rendering tests for better clarity and reliability.
- Updated the chat command to support new output formats: text, markdown, json, and compact.
- Modified the agent configuration to include output format settings.
- Enhanced the command line interface to handle new format options and provide detailed usage instructions.
- Improved the message printing logic in SimpleChatSession to format output based on the selected format.
- Added JSON and Markdown formatting for session metrics and messages.
- Updated help documentation to reflect changes in command usage and available options.
- Implemented `resource-search` command to allow fuzzy searching of resource labels.
- Added `dungeon-describe-room` command to summarize metadata for a specified dungeon room.
- Enhanced `agent` command handler to support new commands and updated usage documentation.
- Introduced read-only accessors for room metadata in the Room class.
- Updated AI service to recognize and handle new commands for resource searching and room description.
- Improved metrics tracking for user interactions, including command execution and response times.
- Enhanced TUI to display command metrics and session summaries.
- Added a `--verbose` flag to enable detailed debug output for the Gemini AI service.
- Updated `GeminiAIService` constructor to log initialization details when verbose mode is enabled.
- Modified `CreateAIService` to pass the verbose flag to the Gemini configuration.
- Enhanced command help in `ModernCLI` to categorize commands and provide detailed descriptions.
- Refactored `HandleSimpleChatCommand` to accept a pointer to `Rom` instead of a reference.
- Updated `ShowCategoryHelp` to display command categories and examples.
- Improved error handling and logging in `GeminiAIService` for better debugging.