Commit Graph

257 Commits

Author SHA1 Message Date
scawful
ef07dc0012 chore: update configuration files and enhance dependency management
- Added new entries to `.pre-commit-config.yaml`, `cmake-format.yaml`, and `.github/dependabot.yml` to improve code quality checks and dependency updates.
- Enhanced GitHub Actions workflows by adding new steps for testing and build retention.
- Introduced support for the nlohmann_json library in CMake, allowing for conditional inclusion based on the `YAZE_ENABLE_JSON` option.
- Updated CMake configurations to streamline SDL2 and gRPC integration, ensuring proper linking and target management.

Benefits:
- Improves code quality and consistency through automated checks and formatting.
- Enhances dependency management and build reliability across platforms.
- Provides flexibility for users to enable optional features, improving overall functionality.
2025-10-31 20:20:31 -04:00
scawful
1668e8add7 chore: update yaze_emu_test linking to include core libraries
- Added `yaze_app_core_lib` and `yaze_editor` to the linking of the `yaze_emu_test` target in the CMake configuration.
- This change enhances the test's access to core application functionalities, improving test coverage and reliability.

Benefits:
- Ensures that the emulator tests have the necessary dependencies linked, facilitating more comprehensive testing of the emulator's features.
2025-10-21 21:28:15 -04:00
scawful
6db7ba4782 chore: consolidate gRPC and protobuf linking into a dedicated support library
- Introduced a new `yaze_grpc_support` library to centralize all gRPC and protobuf usage, addressing Windows linker errors and improving build stability.
- Updated CMake configurations across various components to link against the new support library instead of individual protobuf targets, simplifying the linking process.
- Removed legacy whole-archive linking logic, ensuring a cleaner and more maintainable build setup.

Benefits:
- Reduces complexity in CMake files and enhances compatibility across platforms.
- Prevents potential linker errors by consolidating gRPC and protobuf dependencies into a single library.
2025-10-18 15:58:58 -04:00
scawful
283a21888e chore: refine protobuf linking logic for Windows builds
- Enhanced CMake configuration to conditionally apply /WHOLEARCHIVE linking for protobuf targets, ensuring only library targets are included.
- Updated linking logic across multiple components including `yaze`, `yaze_emu`, `z3ed`, and test suites to improve compatibility and prevent linker errors.

Benefits:
- Increases build stability and clarity by ensuring only relevant targets are linked, reducing potential conflicts during the build process.
2025-10-18 12:53:15 -04:00
scawful
51cf1681e5 chore: update protobuf linking strategy for Windows
- Adjusted CMake files to conditionally link protobuf using /WHOLEARCHIVE on Windows to include internal symbols while avoiding LNK1241 errors.
- Updated linking logic for `yaze`, `yaze_editor`, `yaze_emu`, `z3ed`, and test suites to ensure compatibility across platforms.

Benefits:
- Improves build stability and compatibility for Windows users by ensuring proper symbol inclusion without resource duplication issues.
2025-10-18 12:01:12 -04:00
scawful
b4d4195e47 chore: reintroduce /WHOLEARCHIVE linking for protobuf at executable level
- Added /WHOLEARCHIVE linking for protobuf in various CMake files to ensure internal symbols are included while preventing resource duplication.
- Updated linking options for `yaze`, `yaze_emu`, `z3ed`, and test suites to apply this option conditionally on Windows with MSVC.

Benefits:
- Ensures proper inclusion of protobuf symbols in executables, improving compatibility and functionality across platforms.
2025-10-18 01:54:58 -04:00
scawful
d45f7819e1 refactor(app): reorganize application structure and update includes
- Moved core components such as `Controller` and `Window` from `src/app/core/` to `src/app/` and `src/app/platform/`, respectively, to improve modularity and clarity.
- Updated include paths across the codebase to reflect the new locations of these components.
- Introduced a new foundational core library in `src/core/` for project management and ROM patching logic, enhancing the separation of concerns.
- Adjusted CMake configurations to ensure proper compilation of the new core library and updated dependencies in various modules.

Benefits:
- Streamlines the application structure, making it easier to navigate and maintain.
- Enhances code organization by clearly delineating core functionalities from application-specific logic.
- Improves overall architecture by promoting a clearer separation of concerns between different components.
2025-10-15 20:10:04 -04:00
scawful
b8ccc2a6cd refactor(editor): improve card visibility checks across various editors
- Updated multiple editor components to check visibility flags before rendering cards, ensuring that only visible cards are displayed.
- Refactored card rendering logic in GraphicsEditor, ScreenEditor, MessageEditor, MusicEditor, SpriteEditor, and Emulator to enhance user experience and performance.
- Improved maintainability by centralizing visibility checks and ensuring consistent behavior across different editor types.

Benefits:
- Streamlines the rendering process, leading to a more efficient UI experience.
- Enhances code clarity and maintainability by standardizing visibility handling across editors.
2025-10-15 14:55:49 -04:00
scawful
f5a54b8f01 refactor(editor): integrate EditorCardRegistry for improved card management
- Updated EditorManager and various editor components to utilize EditorCardRegistry for card registration and visibility management, enhancing dependency injection and modularity.
- Refactored card registration logic across multiple editors, ensuring a consistent approach to managing editor cards.
- Improved UI coordination by delegating visibility checks and card management to the new registry, streamlining the user experience.

Benefits:
- Simplifies card management, leading to a more organized and efficient user experience.
- Enhances maintainability by clearly defining roles for card handling and editor operations, aligning with the overall architecture improvements.
2025-10-15 14:04:01 -04:00
scawful
965bb0946b fix(emu): link yaze_core_lib in emulator CMake configuration
- Added yaze_core_lib to the target_link_libraries for the yaze_emulator in emu_library.cmake, ensuring proper linkage of core functionalities.
- Updated Arena constructor to initialize background layers directly, improving clarity and performance.

Benefits:
- Enhances the emulator's build configuration by ensuring all necessary libraries are linked.
- Improves the initialization process in the Arena class for better resource management.
2025-10-13 15:58:53 -04:00
scawful
a582210fa8 feat(emu): implement SDL audio stream support in emulator
- Added functionality to enable SDL audio streaming in the Emulator class, allowing for improved audio handling.
- Introduced environment variable checks to configure audio streaming on initialization.
- Updated audio backend to support native audio frame queuing and resampling, enhancing audio performance and flexibility.

Benefits:
- Enhances audio playback quality and responsiveness in the emulator.
- Provides users with the option to utilize SDL audio streaming for better audio management.
2025-10-13 14:26:33 -04:00
scawful
58f3213c62 refactor(gui): reorganize GUI includes and introduce new components
- Updated include paths for various GUI-related headers to improve organization and clarity.
- Introduced new components for better modularity, including PaletteEditorWidget and EditorCardManager.
- Refactored existing code to utilize the new components, ensuring consistency across the GUI subsystem.

Benefits:
- Enhances maintainability and readability of the GUI code.
- Facilitates future enhancements and optimizations within the GUI subsystem.
2025-10-13 10:21:03 -04:00
scawful
6374da6194 refactor(gfx): reorganize graphics includes and introduce new types
- Updated include paths for various graphics-related headers to improve organization and clarity.
- Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem.
- Refactored existing code to utilize the new types, ensuring consistency across the codebase.

Benefits:
- Improves maintainability and readability of the graphics code.
- Facilitates future enhancements and optimizations within the graphics subsystem.
2025-10-13 00:09:34 -04:00
scawful
e5aff24bfc feat(editor): enhance card-based editor functionality and streamline initialization
- Updated EditorManager to support new card-based editors, including Emulator, Hex, and Assembly editors.
- Added centralized registration of editor cards with EditorCardManager, improving visibility management.
- Implemented methods to retrieve editor types from categories and manage card visibility dynamically.
- Enhanced initialization processes for various editors to ensure proper card registration and default visibility settings.

Benefits:
- Improved user experience by organizing editor cards and providing quick access to new editor functionalities.
- Streamlined editor management, making it easier to switch between different editing contexts and enhancing overall workflow efficiency.
2025-10-12 20:43:42 -04:00
scawful
0808c52788 refactor(audio): enhance audio buffering and interpolation methods
- Updated audio buffering strategy to ensure smooth playback by always queuing samples and implementing dynamic rate control.
- Introduced Hermite interpolation for audio resampling, providing better quality than linear interpolation.
- Adjusted audio debug logging for improved monitoring of audio states and buffer management.

Benefits:
- Improved audio playback quality and reduced glitches.
- Enhanced clarity in audio debugging and monitoring processes.
2025-10-11 23:47:17 -04:00
scawful
d91dddfbe0 refactor(cmake): simplify ImGui test engine integration and feature flags
- Updated CMake configuration to always include the ImGui Test Engine when tests are enabled, removing conditional checks for UI tests.
- Simplified feature flag management by enabling JSON and gRPC by default, with a minimal build option to disable only the most expensive features.
- Enhanced status messages to provide clearer feedback on build configurations and feature availability.

Benefits:
- Streamlined integration of the ImGui Test Engine for testing purposes.
- Improved clarity in feature flag settings, making it easier to manage build configurations.
2025-10-11 21:44:01 -04:00
scawful
9ffb7803f5 refactor(emulator): enhance input handling and audio resampling features
- Renamed `turbo_mode()` to `is_turbo_mode()` for clarity in the Emulator class.
- Improved input handling in the Snes class by adding button state management and ensuring proper initialization of input controllers.
- Implemented multiple audio resampling methods (linear, cosine, cubic) in the Dsp class, allowing for enhanced audio quality during playback.
- Updated the user interface to include options for selecting audio interpolation methods and added keyboard shortcuts for emulator controls.

Benefits:
- Improved code readability and maintainability through clearer method naming and structured input management.
- Enhanced audio playback quality with new resampling techniques.
- Streamlined user experience with added UI features for audio settings and keyboard shortcuts.
2025-10-11 13:56:49 -04:00
scawful
0a4b17fdd0 chore(cmake): refine test support linkage for yaze and yaze_emu
- Updated CMake configuration to conditionally link the yaze_test_support library for both yaze and yaze_emu targets, ensuring proper integration with TestManager.
- Enhanced status messages to provide clearer feedback on the linkage status and potential issues if the target is not found.

Benefits:
- Improved clarity and maintainability of the CMake configuration.
- Enhanced modularity by managing test dependencies more effectively.
2025-10-11 13:31:29 -04:00
scawful
88a4f29fe8 refactor(emulator): improve audio backend initialization and adaptive buffering
- Enhanced audio backend initialization by adding comments for clarity and ensuring a moderate buffer size for optimal latency and stability.
- Updated the emulator's run logic to start in a running state by default and refined the auto-pause mechanism to only trigger during window resizing, removing aggressive focus-based pausing.
- Implemented adaptive audio buffering to maintain smooth playback, adjusting the number of queued samples based on current buffer status.

Benefits:
- Improved user experience with more intuitive audio handling and reduced latency.
- Enhanced stability during window operations, preventing crashes on macOS.
- Streamlined audio processing for better performance and responsiveness.
2025-10-11 13:17:14 -04:00
scawful
e8ebf298c6 chore(cmake): link test support conditionally for yaze and yaze_emu
- Added conditional linkage of the yaze_test_support library for both yaze and yaze_emu targets when tests are enabled, ensuring proper integration with TestManager.
- This change enhances the modularity of the CMake configuration by managing test dependencies more effectively.

Benefits:
- Improved organization of test support linkage in the CMake configuration.
- Enhanced maintainability by ensuring that test dependencies are only included when necessary.
2025-10-11 12:52:09 -04:00
scawful
18986e3656 refactor(cmake): update include paths and defer test support linkage
- Updated include paths in several source files to reflect the new directory structure, ensuring consistency across the project.
- Deferred the linkage of the yaze_test_support library to the test.cmake file for better dependency management and ordering.

Benefits:
- Improved organization of include paths for better maintainability.
- Enhanced modularity by managing test dependencies separately.
2025-10-11 12:19:51 -04:00
scawful
f54949bdd8 feat(build-system): enhance CMake configuration and introduce new utility files
- Refactored CMakeLists.txt to streamline project configuration and improve readability.
- Introduced new utility functions in `utils.cmake` for setting compiler flags and managing dependencies.
- Added `dependencies.cmake` to centralize third-party dependency management, enhancing modularity.
- Updated CI workflows to include new build options and improved logging for better feedback during configuration.
- Implemented precompiled headers in various libraries to speed up compilation times.

Benefits:
- Improved maintainability and clarity of the build system.
- Enhanced build performance through precompiled headers.
- Streamlined dependency management for easier integration of third-party libraries.
2025-10-11 02:44:17 -04:00
scawful
5778a470f7 feat(spc700): enhance cycle accuracy and instruction execution
- Introduced a new cycle lookup table for SPC700 instructions, improving timing precision.
- Refactored instruction execution to be fully atomic, eliminating the bstep mechanism.
- Added detailed comments for clarity on cycle counts and instruction behavior.
- Implemented additional logging for CPU audio initialization to aid debugging.

Benefits:
- Enhanced synchronization between CPU and APU.
- Improved testability and accuracy of instruction timing.
- Streamlined code for better maintainability and understanding.
2025-10-10 18:56:39 -04:00
scawful
5676d934f3 feat(apu): implement cycle budget model with fixed-point ratio
- Replace floating-point ratio with integer numerator/denominator
- Convert RunCycles() to use new Step() function
- Implement explicit cycle budget loop
- Add detailed comments explaining the conversion

Benefits:
- Perfect precision (no floating-point drift over long sessions)
- Explicit cycle counting for better debugging
- Faster integer arithmetic
- Testable cycle accuracy per instruction
2025-10-10 17:30:50 -04:00
scawful
f8c6536f40 feat(apu): add atomic Step() function for cycle-accurate SPC700 execution
- Add Step() method that executes one complete instruction atomically
- Returns exact cycle count consumed by the instruction
- Handles reset and stopped states explicitly
- Uses cycle lookup table from spc700_cycles.h
- Maintains compatibility with existing RunOpcode() for gradual migration

This implements the LakeSnes-inspired atomic execution model while
adding explicit cycle return for better testability.
2025-10-10 17:29:42 -04:00
scawful
fdb0f18d6a feat: Enhance emulator functionality with card registration and UI improvements
- Registered multiple emulator cards (CPU Debugger, Memory Viewer, PPU Viewer, Audio Mixer) with the EditorCardManager for improved access and organization.
- Updated EditorManager to support the new Emulator editor type in context-sensitive card controls.
- Improved GraphicsEditor loading process with enhanced logging and palette management for graphics sheets.
- Refactored MessageEditor to streamline font bitmap creation and texture queuing, ensuring better performance and clarity in the rendering loop.
2025-10-09 10:54:11 -04:00
scawful
b5ec0cb637 feat: Enhance emulator UI and performance features
- Added new UI components for the emulator, including dedicated panels for CPU and APU debugging, improving user interaction and debugging capabilities.
- Implemented a caching mechanism for rendered objects in the DungeonCanvasViewer to optimize performance and reduce rendering time.
- Updated the CMake configuration to include new UI source files, ensuring proper organization and build management.
- Enhanced the theme manager with improved color definitions for better visibility and consistency across the UI.
- Refactored the emulator interface to delegate rendering tasks to the UI layer, streamlining the codebase and improving maintainability.
2025-10-08 23:38:20 -04:00
scawful
0579fc2c65 feat: Implement input management system with SDL2 support
- Introduced a new input management system utilizing SDL2 for continuous polling of SNES controller states, enhancing responsiveness and gameplay experience.
- Replaced the previous ImGui-based event handling with a more robust input manager that supports multiple backends and configurations.
- Added a dedicated input backend for SDL2, allowing for flexible key mapping and improved input handling.
- Updated the Emulator class to integrate the new input manager, ensuring seamless interaction with the emulator's UI and game logic.
- Refactored keyboard configuration UI to facilitate easy remapping of SNES controller buttons, improving user accessibility.
2025-10-08 21:40:21 -04:00
scawful
268921f55e refactor: Remove deprecated instruction logging feature
- Eliminated the kLogInstructions flag and associated logging functionality, as the DisassemblyViewer is now always active and utilizes a more efficient sparse address-map recording method.
- Updated relevant code across multiple files to reflect the removal of the deprecated feature, ensuring cleaner and more maintainable code.
- Adjusted UI elements and serialization methods to remove references to the obsolete logging feature, streamlining the user experience.
2025-10-08 21:00:46 -04:00
scawful
3125ff4b76 feat: Implement audio backend and APU debugging features
- Introduced a new audio backend system with SDL2 support, allowing for flexible audio management and improved performance.
- Added APU handshake tracking capabilities to monitor CPU-APU communication during audio program uploads, enhancing debugging and transfer diagnostics.
- Updated the Emulator class to integrate the new audio backend, ensuring compatibility with existing audio handling.
- Implemented an APU Debugger UI for real-time monitoring of handshake status, port activity, and transfer progress, improving user experience for debugging audio issues.
- Refactored audio-related code to streamline audio sample queuing and management, enhancing overall emulator performance.
2025-10-08 20:57:43 -04:00
scawful
9bc31bc8fc feat: Add breakpoint and watchpoint management for enhanced debugging
- Introduced BreakpointManager and WatchpointManager classes to manage CPU breakpoints and memory watchpoints, respectively.
- Implemented functionality for adding, removing, enabling, and disabling breakpoints and watchpoints.
- Added support for conditional breakpoints and logging memory access history for watchpoints.
- Enhanced the Emulator class to integrate breakpoint and instruction logging callbacks for improved debugging capabilities.
- Updated DisassemblyViewer to record executed instructions and manage instruction limits for performance optimization.
2025-10-08 17:20:07 -04:00
scawful
68523dbee4 fix: Add workaround for macOS Metal crash during texture updates
- Introduced a small delay after unlocking textures to prevent crashes related to the macOS CoreAnimation/Metal driver, addressing issues with rapid texture updates that corrupt frame tracking.
2025-10-08 00:19:29 -04:00
scawful
97c75e074d feat: Add Known Issues and Next Steps for G3 Renderer Migration
- Documented known issues specific to macOS, including crashes during window resizing and occasional loading indicators during texture processing.
- Outlined high, medium, and low priority stability improvements for future sessions, focusing on texture processing, event handling, and resource management.
- Updated the document version and added testing recommendations to ensure thorough validation before the next major change.
2025-10-07 18:35:14 -04:00
scawful
2edeb9f50d fix: Update Window Event Handling and Emulator Destructor Logic
- Added handling for SDL_WINDOWEVENT_RESIZED, SDL_WINDOWEVENT_MINIMIZED, SDL_WINDOWEVENT_HIDDEN, SDL_WINDOWEVENT_RESTORED, and SDL_WINDOWEVENT_SHOWN in the window event processing to improve rendering behavior during window state changes.
- Modified the Emulator destructor to stop emulation without calling Cleanup(), as the renderer is already destroyed, ensuring proper shutdown behavior.
2025-10-07 18:21:12 -04:00
scawful
defc99b571 feat: Enhance Emulator and Rendering Performance with New Features
- Implemented a Cleanup method in the Emulator class to manage resources effectively during shutdown.
- Added auto-pause functionality to the emulator when the window loses focus, optimizing CPU and battery usage.
- Updated the DoRender method in the Controller class to include frame timing management and a gentle frame rate cap.
- Enhanced texture processing in the Arena class to batch process up to 8 texture commands per frame, improving rendering efficiency.
2025-10-07 18:16:36 -04:00
scawful
0c3c8ebca7 feat: Implement lazy initialization for Emulator and Renderer
- Updated Emulator to support optional lazy initialization of the renderer, enhancing flexibility during runtime.
- Introduced a new method in IRenderer for creating textures with specific pixel formats, improving texture management for the emulator.
- Refactored texture command processing in Arena to handle empty queues more gracefully.
- Enhanced SDL2Renderer to support the new texture creation method, ensuring compatibility with emulator requirements.
2025-10-07 17:49:27 -04:00
scawful
6c331f1fd0 epic: refactor SDL2_Renderer usage to IRenderer and queued texture rendering
- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding.
- Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend.
- Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations.
- Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance.
- Introduced new methods for texture creation and updates, streamlining the rendering process across the application.
- Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
2025-10-07 17:15:11 -04:00
scawful
eda582f740 feat: Introduce Dungeon Object Emulator Preview and Object Drawing Enhancements
- Added DungeonObjectEmulatorPreview for rendering dungeon objects using the SNES emulator, allowing real-time visualization of object graphics.
- Implemented ObjectDrawer class to handle drawing of various object types to background buffers, utilizing game-specific patterns.
- Updated DungeonCanvasViewer to integrate object rendering and improve background layer management.
- Enhanced DungeonEditorV2 to support the new emulator preview, providing a more interactive editing experience.
- Improved error handling and logging for better debugging during object rendering operations.
2025-10-06 23:39:45 -04:00
scawful
7f71fd9e80 feat: Enhance ROM Loading with Validation and Disassembly Viewer Integration
- Added validation checks for ROM file existence and size constraints (minimum 32KB, maximum 8MB) during loading.
- Integrated a new disassembly viewer to track and display executed instructions, enhancing debugging capabilities.
- Updated CPU class to manage disassembly viewer instances, allowing for real-time instruction logging.
- Improved emulator's CMake configuration to include new source files related to the disassembly viewer.
- Enhanced pixel handling in the PPU to support BGRX format for better compatibility with SDL.
2025-10-06 21:49:12 -04:00
scawful
14eba4a765 feat: Add Emulator Editor Type and UI Enhancements
- Introduced a new editor type for the emulator, allowing users to access emulator functionalities directly from the editor manager.
- Updated the editor selection dialog to include the emulator option with appropriate descriptions and shortcuts.
- Enhanced the emulator interface with modern theming and improved layout for better user experience.
- Implemented various UI components for performance monitoring, AI agent integration, and save state management, enriching the emulator's capabilities.
2025-10-06 21:18:56 -04:00
scawful
fdb817987f feat: Implement FPS Tracking and Audio Status Display in Emulator
- Added frame rate tracking to the emulator, calculating and displaying current FPS in the UI.
- Enhanced audio management by monitoring queued audio frames and ensuring the audio buffer is filled appropriately.
- Updated texture handling to align with the PPU output format, improving visual consistency.
- Refactored timing management to cap time accumulation, preventing performance issues during frame processing.
2025-10-06 20:01:10 -04:00
scawful
e41ea0df46 Update emu guide and set emu logs to debug 2025-10-06 19:36:22 -04:00
scawful
bdd585dae1 critical breakthrough fix emulator works!!!!! 2025-10-06 19:25:03 -04:00
scawful
293ece69aa refactor: Improve Emulator Initialization and Resource Management
- Refactored SDL initialization process to enhance clarity and error handling, ensuring proper setup of video, audio, and event subsystems.
- Utilized RAII smart pointers for window and renderer management, improving resource cleanup during shutdown.
- Updated audio buffer allocation to use unique_ptr for automatic memory management.
- Enhanced logging for emulator state and initialization, providing better insights during execution.
- Streamlined timing management and frame processing logic for improved performance and maintainability.
2025-10-06 19:16:26 -04:00
scawful
a5d4722d13 fix: Reduce Logging Limits to Prevent Crashes During Emulator Execution
- Decreased logging limits in Snes, Apu, and Spc700 classes to prevent overflow crashes during execution.
- Updated comments in the APU boot ROM for clarity regarding the hardware dump and critical fixes.
- Enhanced logging to provide better insights while maintaining system stability.
2025-10-06 16:14:32 -04:00
scawful
a09d7d10c8 feat: Implement Deadlock Detection and Improve Emulator Shutdown Logging
- Added deadlock detection in the emulator's main loop to identify when the CPU is stuck, enhancing debugging capabilities.
- Updated logging during emulator shutdown to provide clearer status messages, including final CPU state and resource cleanup.
- Refactored audio and texture cleanup processes to ensure proper resource management during shutdown.
2025-10-06 15:21:48 -04:00
scawful
67a4a82e2e refactor: Update Emulator Command-Line Flags and CMake Configuration
- Renamed command-line flags for improved clarity and consistency, enhancing usability for ROM loading, GUI options, and state management.
- Adjusted default maximum frames for emulator execution to 180, optimizing performance settings.
- Refactored CMake configuration to reflect changes in source file structure, ensuring proper build setup for the emulator application.
2025-10-06 14:30:00 -04:00
scawful
84726dad98 feat: Enhance Emulator with State Management and Command-Line Options
- Added command-line flags for ROM loading, GUI toggling, state loading, and dumping, improving emulator flexibility.
- Implemented state management in the Snes class with loadState and saveState methods for saving and restoring emulator state.
- Updated the main emulator loop to handle frame counting and logging, providing better insights during execution.
- Refactored CMake configuration to streamline build options for the emulator application.
2025-10-06 13:07:49 -04:00
scawful
ba40ddab2a feat: Enhance APU and SPC700 Logging and Instruction Handling
- Updated APU boot ROM comments for clarity and completeness, including details on multi-byte transfer acknowledgments.
- Improved logging in APU and SPC700 classes to provide comprehensive tracing during execution, particularly for transfer protocols and MOVS instructions.
- Refactored MOVS, MOVSX, and MOVSY methods to use consistent address handling, enhancing readability and maintainability.
- Added conditional logging for specific addresses to aid in debugging and tracking state changes during instruction execution.
2025-10-06 12:57:42 -04:00
scawful
a881c0f8e1 feat: Refactor Emulator to Accept ROM Parameter and Enhance Logging
- Updated Emulator::Run method to accept a Rom* parameter, improving flexibility in ROM handling.
- Refactored texture creation and ROM data initialization to utilize the new parameter.
- Enhanced logging in Snes class to provide detailed information during initialization, reset, and frame processing, aiding in debugging and performance monitoring.
- Introduced cycle tracking in Apu and Spc700 classes for accurate synchronization and debugging.
- Added unit tests for APU DSP functionality and IPL ROM handshake to ensure reliability and correctness of audio processing.
2025-10-06 11:41:33 -04:00