Commit Graph

1 Commits

Author SHA1 Message Date
scawful
22297402fc Implement comprehensive atlas rendering system and performance optimizations
- Introduced the AtlasRenderer class for efficient texture management and batch rendering, significantly reducing draw calls.
- Added RenderTilesBatch function in Tilemap for rendering multiple tiles in a single operation, enhancing performance.
- Implemented memory management features including automatic atlas defragmentation and UV coordinate mapping.
- Integrated performance monitoring dashboard to track atlas statistics and rendering efficiency.
- Developed a benchmarking suite to validate performance improvements and ensure accuracy in rendering speed.
- Enhanced existing graphics components to utilize the new atlas rendering system, improving overall responsiveness in the YAZE editor.
2025-09-29 00:03:43 -04:00