- Updated the immediate action plan to focus on integrating `Tile16ProposalGenerator` and `ResourceContextBuilder` into agent commands, improving command handling and proposal generation.
- Implemented the `SetTile` method in the `Overworld` class to facilitate tile modifications based on the current world context.
- Enhanced error handling in command execution to ensure robust feedback during ROM operations.
- Created new files for `Tile16ProposalGenerator` and `ResourceContextBuilder`, enabling structured management of tile changes and resource labels for AI prompts.
This commit advances the functionality of the z3ed system, laying the groundwork for more sophisticated AI-driven editing capabilities.
- Added a comprehensive plan for integrating AI-driven workflows in overworld and dungeon editing, focusing on visual editing and ResourceLabels awareness.
- Established a phased implementation approach, starting with SSL support and basic Tile16 command integration.
- Outlined success metrics for both overworld and dungeon editing, ensuring AI can effectively understand and manipulate game data.
- Created a new document detailing the strategic shift towards specialized AI workflows, enhancing the overall functionality of the z3ed system.
This commit sets the foundation for advanced AI capabilities in ROM editing, paving the way for future enhancements and user-friendly features.